import sys def getLuck(): return 30 def getPrecision(): return 30 def getStrength(): return 100 def getConstitution(): return 40 def getStamina(): return 40 def getAgility(): return 120 def getHealth(): return 100 def getAction(): return 75 def getRewards(name): if name == 'item_force_sensitive_ring_02_01': return "object/tangible/wearables/ring/shared_ring_s02.iff" if name == 'item_npe_fs_robe_02_02': return "object/tangible/wearables/robe/shared_robe_jedi_padawan.iff" if name == 'weapon_roadmap_lightsaber_02_02': return "object/weapon/melee/sword/crafted_saber/shared_sword_lightsaber_one_handed_s1.iff" if name == 'item_force_sensitive_ring_01_02': return "object/tangible/wearables/ring/shared_ring_s01.iff" if name == 'item_krayt_pearl_04_01': return "object/tangible/component/weapon/lightsaber/shared_lightsaber_module_krayt_dragon_pearl.iff" if name == 'item_force_sensitive_pendant_01_02': return "object/tangible/wearables/necklace/shared_necklace_s12.iff" if name == 'item_force_sensitive_clicky_01_02': return "object/tangible/loot/generic_usable/shared_generic_crystal.iff" if name == 'item_roadmap_belt_force_sensitive_01_02': return "object/tangible/wearables/armor/zam/shared_armor_zam_wesell_belt.iff"