/******************************************************************************* * Copyright (c) 2013 * * This File is part of NGECore2. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with this program. If not, see . * * Using NGEngine to work with NGECore2 is making a combined work based on NGEngine. * Therefore all terms and conditions of the GNU Lesser General Public License cover the combination. ******************************************************************************/ package services; import java.util.Map; import java.util.Map.Entry; import java.util.TreeMap; import org.python.core.Py; import org.python.core.PyObject; import resources.datatables.FactionStatus; import resources.objects.creature.CreatureObject; import main.NGECore; import engine.resources.objects.SWGObject; import engine.resources.service.INetworkDispatch; import engine.resources.service.INetworkRemoteEvent; import resources.objects.player.PlayerObject; public class EquipmentService implements INetworkDispatch { private NGECore core; public EquipmentService(NGECore core) { this.core = core; } @Override public void insertOpcodes(Map arg0, Map arg1) { } @Override public void shutdown() { } private int getWeaponCriticalChance(CreatureObject actor, SWGObject item) { int weaponCriticalChance = 0; String weaponCriticalSkillMod = (core.scriptService.getMethod("scripts/equipment/", "weapon_critical", item.getStringAttribute("cat_wpn_damage.wpn_category")).__call__().asString()); if(weaponCriticalSkillMod.contains(" ")) weaponCriticalSkillMod.replace(" ", ""); if(weaponCriticalSkillMod.contains("-")) weaponCriticalSkillMod.replace("-", ""); if(actor.getSkillMod(weaponCriticalSkillMod) != null) weaponCriticalChance = actor.getSkillModBase(weaponCriticalSkillMod); return weaponCriticalChance; } private void addWeaponCriticalChance(CreatureObject actor, SWGObject item) { actor.addSkillMod("display_only_critical", getWeaponCriticalChance(actor, item)); } private void deductWeaponCriticalChance(CreatureObject actor, SWGObject item) { actor.deductSkillMod("display_only_critical", getWeaponCriticalChance(actor, item)); } public String getFormalProfessionName(String stfName) { String formalName = ""; switch (stfName) { case "force_sensitive_1a": formalName = "Jedi"; break; case "bounty_hunter_1a": formalName = "Bounty Hunter"; break; case "officer_1a": formalName = "Officer"; break; case "smuggler_1a": formalName = "Smuggler"; break; case "entertainer_1a": formalName = "Entertainer"; break; case "spy_1a": formalName = "Spy"; break; case "medic_1a": formalName = "Medic"; break; case "commando_1a": formalName = "Commando"; break; default: formalName = "Trader"; break; // Ziggy: Trader profession names are a bit irregular, so this is used. } return formalName; } public boolean canEquip(CreatureObject actor, SWGObject item) { boolean result = true; if (item == null) return false; if (item.getAttributes().toString().contains("cat_armor")) if (actor.getLevel() >= 22) result = true; else return false; if (item.getStringAttribute("class_required") != null) { String profession = ((PlayerObject) actor.getSlottedObject("ghost")).getProfession(); if (item.getStringAttribute("class_required").contentEquals(getFormalProfessionName(profession)) || item.getStringAttribute("class_required").contentEquals("None")) result = true; else return false; } if (item.getStringAttribute("faction_restriction") != null) if (item.getStringAttribute("faction_restriction").toLowerCase().contentEquals(actor.getFaction()) && actor.getFactionStatus() >= FactionStatus.Combatant) result = true; else return false; if (item.getAttributes().containsKey("required_combat_level")) if (actor.getLevel() >= item.getIntAttribute("required_combat_level")) result = true; else return false; return result; } private float calculateArmorProtection (float protection, String slotName) { return protection *= (Float.parseFloat(core.scriptService.getMethod("scripts/equipment/", "slot_protection", slotName).__call__().asString()) / 100); } private void addArmorProtection(CreatureObject actor, String protectionType, float protection, String slotName) { actor.addSkillMod(protectionType, (int) (calculateArmorProtection(protection, slotName))); } private void deductArmorProtection(CreatureObject actor, String protectionType, float protection, String slotName) { actor.deductSkillMod(protectionType, (int) calculateArmorProtection(protection, slotName)); } private void addForceProtection(CreatureObject actor, SWGObject item) { actor.addSkillMod("kinetic", getForceProtection(item)); actor.addSkillMod("energy", getForceProtection(item)); actor.addSkillMod("heat", getForceProtection(item)); actor.addSkillMod("cold", getForceProtection(item)); actor.addSkillMod("acid", getForceProtection(item)); actor.addSkillMod("electricity", getForceProtection(item)); } private void deductForceProtection(CreatureObject actor, SWGObject item) { actor.deductSkillMod("kinetic", getForceProtection(item)); actor.deductSkillMod("energy", getForceProtection(item)); actor.deductSkillMod("heat", getForceProtection(item)); actor.deductSkillMod("cold", getForceProtection(item)); actor.deductSkillMod("acid", getForceProtection(item)); actor.deductSkillMod("electricity", getForceProtection(item)); } private int getForceProtection(SWGObject item) { return core.scriptService.getMethod("scripts/equipment/", "force_protection", item.getAttachment("type") + "_" + item.getStringAttribute("protection_level")).__call__().asInt(); } public void equip(CreatureObject actor, SWGObject item) { String template = ((item.getAttachment("customServerTemplate") == null) ? item.getTemplate() : (item.getTemplate().split("shared_")[0] + "shared_" + ((String) item.getAttachment("customServerTemplate")) + ".iff")); String serverTemplate = template.replace(".iff", ""); PyObject func = core.scriptService.getMethod("scripts/" + serverTemplate.split("shared_" , 2)[0].replace("shared_", ""), serverTemplate.split("shared_" , 2)[1], "equip"); if(func != null) func.__call__(Py.java2py(core), Py.java2py(actor), Py.java2py(item)); if (item.getStringAttribute("protection_level") != null) addForceProtection(actor, item); // TODO: faction restrictions - You had to be a Combatant as minimum in order to EQUIP an item. // TODO: Species restrictions // TODO: Gender restrictions // TODO: crit enhancement from crafted weapons // TODO: check for armor category in order to add resistance to certain DoT types // TODO: Calculate actual armor values (REMINDER: Check if the player is wearing a jedi robe/cloak (look for force protection intensity). If they are, they shouldn't receive any additional protection from other items with armour.) // TODO: bio-link (assign it by objectID with setAttachment and then just display the customName for that objectID). if(item.getStringAttribute("cat_wpn_damage.wpn_category") != null) addWeaponCriticalChance(actor, item); Map attributes = new TreeMap(item.getAttributes()); for(Entry e : attributes.entrySet()) { if(e.getKey().startsWith("cat_skill_mod_bonus.@stat_n:")) { core.skillModService.addSkillMod(actor, e.getKey().replace("cat_skill_mod_bonus.@stat_n:", ""), Integer.parseInt((String) e.getValue())); } if(e.getKey().startsWith("cat_stat_mod_bonus.@stat_n:")) { core.skillModService.addSkillMod(actor, e.getKey().replace("cat_stat_mod_bonus.@stat_n:", ""), Integer.parseInt((String) e.getValue())); } if(e.getKey().startsWith("cat_armor_standard_protection")) { addArmorProtection(actor, e.getKey().replace("cat_armor_standard_protection.armor_eff_", ""), Float.parseFloat((String) e.getValue()), actor.getSlotNameForObject(item)); } if(e.getKey().startsWith("cat_armor_special_protection")) { addArmorProtection(actor, e.getKey().replace("cat_armor_special_protection.special_protection_type_", ""), Float.parseFloat((String) e.getValue()), actor.getSlotNameForObject(item)); } if(e.getKey().startsWith("cat_attrib_mod_bonus.attr_health")) { actor.setMaxHealth(actor.getMaxHealth() + Integer.parseInt((String) e.getValue())); } if(e.getKey().startsWith("cat_attrib_mod_bonus.attr_action")) { actor.setMaxAction(actor.getMaxAction() + Integer.parseInt((String) e.getValue())); } } if(item.getStringAttribute("proc_name") != null) core.buffService.addBuffToCreature(actor, item.getStringAttribute("proc_name").replace("@ui_buff:", ""), actor); if(!actor.getEquipmentList().contains(item)) actor.addObjectToEquipList(item); } public void unequip(CreatureObject actor, SWGObject item) { String template = ((item.getAttachment("customServerTemplate") == null) ? item.getTemplate() : (item.getTemplate().split("shared_")[0] + "shared_" + ((String) item.getAttachment("customServerTemplate")) + ".iff")); String serverTemplate = template.replace(".iff", ""); PyObject func = core.scriptService.getMethod("scripts/" + serverTemplate.split("shared_" , 2)[0].replace("shared_", ""), serverTemplate.split("shared_" , 2)[1], "unequip"); if(func != null) func.__call__(Py.java2py(core), Py.java2py(actor), Py.java2py(item)); if (item.getStringAttribute("protection_level") != null) deductForceProtection(actor, item); if(item.getStringAttribute("cat_wpn_damage.wpn_category") != null) deductWeaponCriticalChance(actor, item); Map attributes = new TreeMap(item.getAttributes()); for(Entry e : attributes.entrySet()) { if(e.getKey().startsWith("cat_skill_mod_bonus.@stat_n:")) { core.skillModService.deductSkillMod(actor, e.getKey().replace("cat_skill_mod_bonus.@stat_n:", ""), Integer.parseInt((String) e.getValue())); } if(e.getKey().startsWith("cat_stat_mod_bonus.@stat_n:")) { core.skillModService.deductSkillMod(actor, e.getKey().replace("cat_stat_mod_bonus.@stat_n:", ""), Integer.parseInt((String) e.getValue())); } if(e.getKey().startsWith("cat_armor_standard_protection")) { deductArmorProtection(actor, e.getKey().replace("cat_armor_standard_protection.armor_eff_", ""), Float.parseFloat((String) e.getValue()), actor.getSlotNameForObject(item)); } if(e.getKey().startsWith("cat_armor_special_protection")) { deductArmorProtection(actor, e.getKey().replace("cat_armor_special_protection.special_protection_type_", ""), Float.parseFloat((String) e.getValue()), actor.getSlotNameForObject(item)); } if(e.getKey().startsWith("cat_attrib_mod_bonus.attr_health")) { actor.setMaxHealth(actor.getMaxHealth() - Integer.parseInt((String) e.getValue())); } if(e.getKey().startsWith("cat_attrib_mod_bonus.attr_action")) { actor.setMaxAction(actor.getMaxAction() - Integer.parseInt((String) e.getValue())); } } if(item.getAttachment("unity") != null) { actor.sendSystemMessage("@unity:cannot_remove_ring", (byte) 0); return; } if(item.getStringAttribute("proc_name") != null) core.buffService.removeBuffFromCreatureByName(actor, item.getStringAttribute("proc_name").replace("@ui_buff:", "")); if(actor.getEquipmentList().contains(item)) actor.removeObjectFromEquipList(item); } }