/******************************************************************************* * Copyright (c) 2013 * * This File is part of NGECore2. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with this program. If not, see . * * Using NGEngine to work with NGECore2 is making a combined work based on NGEngine. * Therefore all terms and conditions of the GNU Lesser General Public License cover the combination. ******************************************************************************/ package resources.objects.player; import java.nio.ByteOrder; import java.util.List; import java.util.Map.Entry; import org.apache.mina.core.buffer.IoBuffer; import engine.resources.common.CRC; import resources.common.StringUtilities; import resources.objects.ObjectMessageBuilder; import resources.objects.waypoint.WaypointObject; public class PlayerMessageBuilder extends ObjectMessageBuilder { public PlayerMessageBuilder(PlayerObject playerObject) { setObject(playerObject); } public IoBuffer buildBaseline3() { PlayerObject player = (PlayerObject) object; IoBuffer buffer = bufferPool.allocate(100, false).order(ByteOrder.LITTLE_ENDIAN); buffer.setAutoExpand(true); buffer.putShort((short) 0x14); buffer.putFloat(1); buffer.put(getAsciiString("string_id_table")); buffer.putInt(0); // spacer buffer.putShort((short) 0); buffer.putInt(0); // custom name buffer.putInt(0); // volume buffer.putInt(0); // generic int buffer.putInt(4); // flag bitmask list size buffer.putInt(player.getFlagBitmask()); buffer.putInt(0); buffer.putInt(0); buffer.putInt(0); buffer.putInt(4); // profile bitmask list size buffer.putInt(0); buffer.putInt(0); buffer.putInt(0); buffer.putInt(0); if(player.getTitle() == null || player.getTitle().length() < 1) buffer.putShort((short) 0); else buffer.put(getAsciiString(player.getTitle())); buffer.putInt(0); // born date - Needs to be in yyymmdd format - Stored as epoch time of character create buffer.putInt(player.getTotalPlayTime()); // total play time? buffer.putInt(player.getProfessionIcon()); buffer.put(getAsciiString(player.getProfession())); buffer.putInt(0); // GCW buffer.putInt(0); // PvP Kills buffer.putLong(0); // Lifetime GCW buffer.putInt(0); // Lifetime PvP Kills buffer.putInt(player.getCollections().length); buffer.putInt(player.getHighestSetBit()); buffer.put(player.getCollections()); buffer.putInt(0); // Unknown, part of one delta, maybe a list buffer.putInt(0); // Unknown, part of one delta, maybe a list buffer.put((byte) ((player.isShowBackpack()) ? 1 : 0)); buffer.put((byte) ((player.isShowHelmet()) ? 1 : 0)); int size = buffer.position(); buffer = bufferPool.allocate(size, false).put(buffer.array(), 0, size); buffer.flip(); buffer = createBaseline("PLAY", (byte) 3, buffer, size); return buffer; } public IoBuffer buildBaseline6() { PlayerObject player = (PlayerObject) object; IoBuffer buffer = bufferPool.allocate(100, false).order(ByteOrder.LITTLE_ENDIAN); buffer.setAutoExpand(true); buffer.putShort((short) 0x11); buffer.putInt((short) 0x43); buffer.put(getAsciiString("string_id_table")); buffer.put((byte) 0); // unk buffer.putShort((short) 0); // unk buffer.putInt(0); // unk buffer.putInt(0); // unk buffer.putInt(0); // unk buffer.putInt(0); // unk buffer.putInt(0); // unk buffer.putInt(0); // unk if(player.getHome() == null || player.getHome().length() < 1) { buffer.putShort((short) 0); } else { buffer.put(getAsciiString(player.getHome())); } buffer.putInt(0); // unk buffer.put((byte) 0); // unk buffer.putInt(0); // unk buffer.putInt(0); // unk buffer.putInt(0); // unk buffer.putInt(0); // unk buffer.putInt(0); // unk buffer.putInt(0); // unk int size = buffer.position(); buffer = bufferPool.allocate(size, false).put(buffer.array(), 0, size); buffer.flip(); buffer = createBaseline("PLAY", (byte) 6, buffer, size); return buffer; } public IoBuffer buildBaseline8() { PlayerObject player = (PlayerObject) object; IoBuffer buffer = bufferPool.allocate(100, false).order(ByteOrder.LITTLE_ENDIAN); buffer.setAutoExpand(true); buffer.putShort((short) 0x09); if(player.getXpList().isEmpty()) { buffer.putInt(0); buffer.putInt(player.getXpListUpdateCounter()); } else { buffer.putInt(player.getXpList().size()); buffer.putInt(player.getXpListUpdateCounter()); // no need for locking here, concurrent hash map iterator wont throw concurrency exceptions and multiple thread access at zone in is unlikely to occur for the PlayerObject for(Entry entry : player.getXpList().entrySet()) { buffer.put((byte) 0); buffer.put(getAsciiString(entry.getKey())); buffer.putInt(entry.getValue()); } } if(player.getWaypoints().isEmpty()) { buffer.putInt(0); buffer.putInt(0); } else { buffer.putInt(player.getWaypoints().size()); buffer.putInt(0); synchronized(player.getWaypoints()) { for(WaypointObject waypoint : player.getWaypoints()) { buffer.put((byte) 0); buffer.putLong(waypoint.getObjectID()); buffer.putInt(waypoint.getCellId()); buffer.putFloat(waypoint.getPosition().x); buffer.putFloat(waypoint.getPosition().y); buffer.putFloat(waypoint.getPosition().z); buffer.putLong(waypoint.getLocationNetworkId()); buffer.putInt(waypoint.getPlanetCRC()); buffer.put(getUnicodeString(waypoint.getName())); buffer.putLong(waypoint.getObjectID()); buffer.put(waypoint.getColor()); buffer.put((byte) (waypoint.isActive() ? 1 : 0)); } } } buffer.putInt(0); // Current force power ? buffer.putInt(0); // Max force power ? buffer.putInt(0); // Current FS Quest List size ? buffer.putInt(0); // Current FS Quest List update counter ? buffer.putInt(0); // Completed FS Quest List size ? buffer.putInt(0); // Completed FS Quest List update counter ? buffer.putInt(0); // Quest Journal List size ? buffer.putInt(0); // Quest Journal List update counter ? buffer.putInt(0); // unk buffer.put(getAsciiString(player.getProfessionWheelPosition())); int size = buffer.position(); buffer = bufferPool.allocate(size, false).put(buffer.array(), 0, size); buffer.flip(); buffer = createBaseline("PLAY", (byte) 8, buffer, size); return buffer; } public IoBuffer buildBaseline9() { PlayerObject player = (PlayerObject) object; IoBuffer buffer = bufferPool.allocate(100, false).order(ByteOrder.LITTLE_ENDIAN); buffer.setAutoExpand(true); buffer.putShort((short) 0x1F); buffer.putInt(0); // ExperimentationFlag? buffer.putInt(0); // CraftingStage? buffer.putLong(0); // Nearest Crafting Station id ? buffer.putInt(0); // Draft Schematic List Size buffer.putInt(0); // Draft Schematic List update counter buffer.putInt(0); // ExperimentationPoints? buffer.putInt(0); // CraftingStage? buffer.putInt(8); // unk buffer.putInt(0); // unk if(player.getFriendList().isEmpty()) { buffer.putInt(0); buffer.putInt(0); } else { buffer.putInt(player.getFriendList().size()); buffer.putInt(player.getFriendListUpdateCounter()); synchronized(player.getFriendList()) { for(String friend : player.getFriendList()) { buffer.put(getAsciiString(friend)); } } } if(player.getIgnoreList().isEmpty()) { buffer.putInt(0); buffer.putInt(0); } else { buffer.putInt(player.getIgnoreList().size()); buffer.putInt(player.getIgnoreListUpdateCounter()); synchronized(player.getIgnoreList()) { for(String ignored : player.getIgnoreList()) { buffer.put(getAsciiString(ignored)); } } } buffer.putInt(1); buffer.putInt(0); // Current stomach unused in NGE buffer.putInt(0x64); // Max stomach unused in NGE buffer.putInt(0); // Current drink unused in NGE buffer.putInt(0x64); // Max drink unused in NGE buffer.putInt(0); // Current consumable unused in NGE buffer.putInt(0x64); // Max consumable unused in NGE buffer.putInt(0); buffer.putInt(0); buffer.putInt(0); buffer.putInt(0); buffer.putInt(0); buffer.putInt(0); buffer.putInt(0); buffer.putInt(0); buffer.putInt(0); buffer.putInt(0); buffer.putInt(0); buffer.putInt(0); buffer.putInt(0); buffer.putInt(0); buffer.putInt(0); buffer.putInt(0); buffer.putInt(0); buffer.putInt(0); buffer.putInt(0); buffer.putInt(0); buffer.putInt(0); buffer.putInt(0); // jedi state??? buffer.putShort((short) 0); int size = buffer.position(); buffer = bufferPool.allocate(size, false).put(buffer.array(), 0, size); buffer.flip(); buffer = createBaseline("PLAY", (byte) 9, buffer, size); return buffer; } public IoBuffer buildTitleDelta(String title) { IoBuffer buffer = bufferPool.allocate(4 + getAsciiString(title).length, false).order(ByteOrder.LITTLE_ENDIAN); buffer.put(getAsciiString(title)); int size = buffer.position(); buffer.flip(); buffer = createDelta("PLAY", (byte) 3, (short) 1, (short) 0x07, buffer, size + 4); return buffer; } public IoBuffer buildProfessionIconDelta(int professionIcon) { IoBuffer buffer = bufferPool.allocate(4, false).order(ByteOrder.LITTLE_ENDIAN); buffer.putInt(professionIcon); int size = buffer.position(); buffer.flip(); buffer = createDelta("PLAY", (byte) 3, (short) 1, (short) 0x0A, buffer, size + 4); return buffer; } public IoBuffer buildCollectionsDelta(byte[] collections, int highestSetBit) { IoBuffer buffer = bufferPool.allocate(8 + collections.length, false).order(ByteOrder.LITTLE_ENDIAN); buffer.putInt(collections.length); buffer.putInt(highestSetBit); for (byte collection : collections) buffer.put(collection); int size = buffer.position(); buffer.flip(); buffer = createDelta("PLAY", (byte) 3, (short) 1, (short) 16, buffer, size + 4); return buffer; } public IoBuffer buildXPListDelta(String type, int amount, boolean alreadyExists) { PlayerObject player = (PlayerObject) object; player.setXpListUpdateCounter(player.getXpListUpdateCounter() + 1); IoBuffer result = bufferPool.allocate(15 + type.length(), false).order(ByteOrder.LITTLE_ENDIAN); result.putInt(1); result.putInt(player.getXpListUpdateCounter()); result.put((byte) ((alreadyExists) ? 2 : 0)); result.put(getAsciiString(type)); result.putInt(amount); int size = result.position(); result.flip(); result = createDelta("PLAY", (byte) 8, (short) 1, (short) 0, result, size + 4); return result; } public IoBuffer buildProfessionWheelPositionDelta(String professionWheelPosition) { IoBuffer buffer = bufferPool.allocate(2 + professionWheelPosition.length(), false).order(ByteOrder.LITTLE_ENDIAN); buffer.put(getAsciiString(professionWheelPosition)); int size = buffer.position(); buffer.flip(); buffer = createDelta("PLAY", (byte) 8, (short) 1, (short) 8, buffer, size + 4); return buffer; } public IoBuffer buildWaypointAddDelta(WaypointObject waypoint) { PlayerObject player = (PlayerObject) object; IoBuffer buffer = bufferPool.allocate(59 + waypoint.getName().length() * 2, false).order(ByteOrder.LITTLE_ENDIAN); buffer.setAutoExpand(true); int nextCounter = player.getWaypointListUpdateCounter() + 1; player.setWaypointListUpdateCounter(nextCounter); buffer.putInt(1); buffer.putInt(player.getWaypointListUpdateCounter()); buffer.put((byte) 0); // updateType (SubType) buffer.putLong(waypoint.getObjectID()); buffer.putInt(waypoint.getCellId()); buffer.putFloat(waypoint.getPosition().x); buffer.putFloat(waypoint.getPosition().y); buffer.putFloat(waypoint.getPosition().z); buffer.putLong(0); // networklocationId buffer.putInt(waypoint.getPlanetCRC()); buffer.put(getUnicodeString(waypoint.getName())); buffer.putLong(waypoint.getObjectID()); buffer.put((byte) waypoint.getColor()); if (waypoint.isActive()) { buffer.put((byte) 1); } else { buffer.put((byte) 0); } int size = buffer.position(); buffer.flip(); buffer = createDelta("PLAY", (byte) 8, (short) 1, (short) 1, buffer, size + 4); //System.out.println("WaypointAdd: " + buffer.getHexDump()); return buffer; } public IoBuffer buildWaypointRemoveDelta(WaypointObject waypoint) { IoBuffer buffer = bufferPool.allocate(59 + waypoint.getName().length() * 2, false).order(ByteOrder.LITTLE_ENDIAN); PlayerObject player = (PlayerObject) object; int nextCounter = player.getWaypointListUpdateCounter() + 1; player.setWaypointListUpdateCounter(nextCounter); buffer.putInt(1); buffer.putInt(player.getWaypointListUpdateCounter()); buffer.put((byte) 1); // updateType (SubType) buffer.putLong(waypoint.getObjectID()); buffer.putInt(waypoint.getCellId()); buffer.putFloat(waypoint.getPosition().x); buffer.putFloat(waypoint.getPosition().y); buffer.putFloat(waypoint.getPosition().z); buffer.putLong(0); // networklocationId buffer.putInt(waypoint.getPlanetCRC()); buffer.put(getUnicodeString(waypoint.getName())); buffer.putLong(waypoint.getObjectID()); buffer.put((byte) waypoint.getColor()); if (waypoint.isActive()) { buffer.put((byte) 1); } else { buffer.put((byte) 0); } int size = buffer.position(); buffer.flip(); buffer = createDelta("PLAY", (byte) 8, (short) 1, (short) 1, buffer, size + 4); return buffer; } public IoBuffer buildWaypointUpdateDelta(WaypointObject waypoint) { IoBuffer buffer = bufferPool.allocate(59 + waypoint.getName().length() * 2, false).order(ByteOrder.LITTLE_ENDIAN); PlayerObject player = (PlayerObject) object; int nextCounter = player.getWaypointListUpdateCounter() + 1; player.setWaypointListUpdateCounter(nextCounter); buffer.putInt(1); buffer.putInt(player.getWaypointListUpdateCounter()); buffer.put((byte) 2); // updateType (SubType) buffer.putLong(waypoint.getObjectID()); buffer.putInt(waypoint.getCellId()); buffer.putFloat(waypoint.getPosition().x); buffer.putFloat(waypoint.getPosition().y); buffer.putFloat(waypoint.getPosition().z); buffer.putLong(0); // networklocationId << cluster system I guess? buffer.putInt(waypoint.getPlanetCRC()); buffer.put(getUnicodeString(waypoint.getName())); buffer.putLong(waypoint.getObjectID()); buffer.put((byte) waypoint.getColor()); if (waypoint.isActive()) { buffer.put((byte) 1); } else { buffer.put((byte) 0); } // isActive. Activates automatically when created. int size = buffer.position(); buffer.flip(); buffer = createDelta("PLAY", (byte) 8, (short) 1, (short) 1, buffer, size + 4); return buffer; } public IoBuffer buildTotalPlayTimeDelta(int totalPlayTime) { IoBuffer buffer = bufferPool.allocate(4, false).order(ByteOrder.LITTLE_ENDIAN); buffer.putInt(totalPlayTime); int size = buffer.position(); buffer.flip(); buffer = createDelta("PLAY", (byte) 3, (short) 1, (short) 0x09, buffer, size + 4); return buffer; } public IoBuffer buildFriendAddDelta(List friends) { IoBuffer buffer = bufferPool.allocate(13 + (friends.size() * 2), false).order(ByteOrder.LITTLE_ENDIAN); buffer.setAutoExpand(true); PlayerObject player = (PlayerObject) object; buffer.putInt(1); buffer.putInt(player.getFriendListUpdateCounter()); buffer.put((byte) 3); // updateType (SubType) buffer.putShort((short) (player.getFriendList().size())); for (String f : friends) { buffer.put(getAsciiString(f)); } int size = buffer.position(); buffer.flip(); buffer = createDelta("PLAY", (byte) 9, (short) 1, (short) 7, buffer, size + 4); return buffer; } public IoBuffer buildFriendRemoveDelta(List friends) { IoBuffer buffer = bufferPool.allocate(13 + (friends.size() * 2), false).order(ByteOrder.LITTLE_ENDIAN); PlayerObject player = (PlayerObject) object; buffer.putInt(1); buffer.putInt(player.getFriendListUpdateCounter()); buffer.put((byte) 3); // updateType (SubType) buffer.putShort((short) friends.size()); for (String f : friends) { buffer.put(getAsciiString(f)); } int size = buffer.position(); buffer.flip(); buffer = createDelta("PLAY", (byte) 9, (short) 1, (short) 7, buffer, size + 4); return buffer; } public IoBuffer buildIgnoreAddDelta(List ignoreList) { IoBuffer buffer = bufferPool.allocate(13 + (ignoreList.size() * 2) , false).order(ByteOrder.LITTLE_ENDIAN); buffer.setAutoExpand(true); PlayerObject player = (PlayerObject) object; buffer.putInt(1); buffer.putInt(player.getIgnoreListUpdateCounter()); buffer.put((byte) 3); // updateType (SubType) buffer.putShort((short) ignoreList.size()); for (String ignore : ignoreList) { buffer.put(getAsciiString(ignore)); } int size = buffer.position(); buffer.flip(); buffer = createDelta("PLAY", (byte) 9, (short) 1, (short) 8, buffer, size + 4); return buffer; } public IoBuffer buildIgnoreRemoveDelta(List ignoreList) { IoBuffer buffer = bufferPool.allocate(13 + (ignoreList.size() * 2) , false).order(ByteOrder.LITTLE_ENDIAN); buffer.setAutoExpand(true); PlayerObject player = (PlayerObject) object; buffer.putInt(1); buffer.putInt(player.getIgnoreListUpdateCounter()); buffer.put((byte) 3); // updateType (SubType) buffer.putShort((short) ignoreList.size()); for (String ignore : ignoreList) { buffer.put(getAsciiString(ignore)); } int size = buffer.position(); buffer.flip(); buffer = createDelta("PLAY", (byte) 9, (short) 1, (short) 8, buffer, size + 4); return buffer; } public IoBuffer buildFlagBitmask(int bitmask) { IoBuffer buffer = bufferPool.allocate(20, false).order(ByteOrder.LITTLE_ENDIAN); buffer.putInt(4); buffer.putInt(bitmask); buffer.putInt(0); buffer.putInt(0); buffer.putInt(0); int size = buffer.position(); buffer.flip(); buffer = createDelta("PLAY", (byte) 3, (short) 1, (short) 5, buffer, size + 4); return buffer; } public IoBuffer buildShowBackpackDelta(boolean showBackpack) { IoBuffer buffer = bufferPool.allocate(1, false).order(ByteOrder.LITTLE_ENDIAN); buffer.put((byte) (showBackpack ? 1 : 0)); int size = buffer.position(); buffer.flip(); buffer = createDelta("PLAY", (byte) 3, (short) 1, (short) 18, buffer, size + 4); return buffer; } public IoBuffer buildShowHelmetDelta(boolean showHelmet) { IoBuffer buffer = bufferPool.allocate(1, false).order(ByteOrder.LITTLE_ENDIAN); buffer.put((byte) (showHelmet ? 1 : 0)); int size = buffer.position(); buffer.flip(); buffer = createDelta("PLAY", (byte) 3, (short) 1, (short) 19, buffer, size + 4); return buffer; } @Override public void sendListDelta(byte viewType, short updateType, IoBuffer buffer) { // TODO Auto-generated method stub } @Override public void sendBaselines() { // TODO Auto-generated method stub } }