/******************************************************************************* * Copyright (c) 2013 * * This File is part of NGECore2. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with this program. If not, see . * * Using NGEngine to work with NGECore2 is making a combined work based on NGEngine. * Therefore all terms and conditions of the GNU Lesser General Public License cover the combination. ******************************************************************************/ package resources.datatables; public class StateStatus { // States.iff public static int Invalid = -1; public static int Cover = 0; public static int Combat = 1; public static int Peace = 2; public static int Aiming = 3; public static int Alert = 4; public static int Berserk = 5; public static int FeignDeath = 6; public static int CombatAttitudeEvasive = 7; public static int CombatAttitudeNormal = 8; public static int CombatAttitudeAggressive = 9; public static int Tumbling = 10; public static int Rallied = 11; public static int Stunned = 12; public static int Blinded = 13; public static int Dizzy = 14; public static int Intimidated =15; public static int Immobilized = 16; public static int Frozen = 17; public static int Swimming = 18; public static int SittingOnChair = 19; public static int Crafting = 20; public static int GlowingJedi = 21; public static int MaskScent = 22; public static int Poisoned = 23; public static int Bleeding = 24; public static int Diseased = 25; public static int OnFire = 26; public static int RidingMount = 27; public static int MountedCreature = 28; public static int PilotingShip = 29; public static int ShipOperations = 30; public static int ShipGunner = 31; public static int ShipInterior = 32; public static int PilotingPobShip = 33; public static int PerformingDeathBlow = 34; public static int Disguised = 35; public static int ElectricBurned = 36; public static int ColdBurned = 37; public static int AcidBurned = 38; public static int EnergyBurned = 39; public static int KineticBurned = 40; }