import sys from resources.datatables import Options from resources.datatables import StateStatus def addPlanetSpawns(core, planet): stcSvc = core.staticService # Objects stcSvc.spawnObject('object/tangible/terminal/shared_terminal_character_builder.iff', 'tatooine', long(0), float(3525), float(4), float(-4801), float(0.70), float(0.71)) # Buildings # Example #building = stcSvc.spawnObject('object/building/myThatchedHut.iff', 'tatooine', long(0), float(3525), float(4), float(-4804), float(0.70), float(0.71)) #stcSvc.spawnObject('object/mobile/shared_my_npc.iff', 'tatooine', building.getCellByCellNumber(7), float(3525), float(4), float(-4804), float(0.70), float(0.71)) # NPCs stcSvc.spawnObject('object/mobile/shared_respec_seller_f_1.iff', 'tatooine', long(0), float(3533.14), float(5), float(-4788.86), float(-0.3327), float(0.9288)) stcSvc.spawnObject('object/mobile/shared_junk_dealer_m_01.iff', 'tatooine', long(0), float(3525), float(4), float(-4804), float(0.70), float(0.71)) #stcSvc.spawnObject('object/mobile/shared_3po_protocol_droid_red.iff', 'tatooine', long(26582), float(-14.3), float(2.0), float(47.4), float(0.70), float(0.71)) return