/******************************************************************************* * Copyright (c) 2013 * * This File is part of NGECore2. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with this program. If not, see . * * Using NGEngine to work with NGECore2 is making a combined work based on NGEngine. * Therefore all terms and conditions of the GNU Lesser General Public License cover the combination. ******************************************************************************/ package protocol.swg.objectControllerObjects; import java.nio.ByteOrder; import org.apache.mina.core.buffer.IoBuffer; import protocol.swg.ObjControllerMessage; public class Animation extends ObjControllerObject { private long objectId; private String animation; public Animation(long objectId, String animation) { this.objectId = objectId; this.animation = animation; } @Override public void deserialize(IoBuffer data) { } @Override public IoBuffer serialize() { IoBuffer result = IoBuffer.allocate(20 + animation.length()).order(ByteOrder.LITTLE_ENDIAN); result.putInt(ObjControllerMessage.ANIMATION); result.putLong(objectId); // person performing animation's id result.putInt(0); // seems to be just a place holder result.put(getAsciiString(animation)); // animation name ex: tumble_to_standing return result.flip(); } public long getObjectId() { return objectId; } public void setObjectId(long objectId) { this.objectId = objectId; } public String getAnimation() { return animation; } public void setAnimation(String animation) { this.animation = animation; } }