import sys def setup(): return def run(core, actor, target, commandString): level = actor.getLevel() command = 'FireJets1' effect = 'clienteffect/entertainer_fire_jets_level_1.cef' rLevel = 26 # minimum level to perform this effect if commandString is None or commandString == '': if level >= 75: command = 'FireJets3' effect = 'clienteffect/entertainer_fire_jets_level_3.cef' elif level >= 50: command = 'FireJets2' effect = 'clienteffect/entertainer_fire_jets_level_2.cef' if commandString is not None: if commandString == '2': command = 'FireJets2' effect = 'clienteffect/entertainer_fire_jets_level_2.cef' rLevel = 50 elif commandString == '3': command = 'FireJets3' effect = 'clienteffect/entertainer_fire_jets_level_3.cef' rLevel = 75 if level < rLevel: actor.sendSystemMessage('@performance:effect_lack_skill_self', 0) return if core.entertainmentService.performEffect(actor, command, effect, target) is True: actor.sendSystemMessage('@performance:effect_perform_fire_jets', 0) return