import sys from engine.resources.scene import Quaternion def setup(): return def run(core, actor, target, commandString): parsedMsg = commandString.split(' ', 3) objService = core.objectService containerID = long(parsedMsg[1]) container = objService.getObject(containerID) actorContainer = actor.getContainer() if actorContainer != None and (container.getTemplate() == "object/cell/shared_cell.iff") & core.housingService.getPermissions(actor, actorContainer): target.getContainer().transferTo(actor, container, target) core.simulationService.teleport(target, actor.getPosition(), Quaternion(1,0,0,0), containerID) #core.housingService.addItemToHouseItemList(target,actorContainer) return elif actorContainer != None and container.getTemplate() == "object/cell/shared_cell.iff": actor.sendSystemMessage("You do not have permission to access that container!", 0) return if core.equipmentService.canEquip(actor, target) is False: actor.sendSystemMessage('@error_message:insufficient_skill', 0) return if target and container and target.getContainer(): oldContainer = target.getContainer() if container == oldContainer: print 'Error: New container is same as old container.' return; replacedObject = None slotName = None replacedObjects = [] slotNames = None if actor == container: slotNames = container.getSlotNamesForObject(target) for slotName in slotNames: object = container.getSlottedObject(slotName) if not object in replacedObjects and not object == None: replacedObjects.append(object) oldContainer.transferTo(actor, container, target) if actor == container: if target.getTemplate().find('/wearables/') or target.getTemplate().find('/weapon/'): core.equipmentService.equip(actor, target) for object in replacedObjects: core.equipmentService.unequip(actor, object) #path = 'scripts/' + target.getTemplate().rpartition('/')[0] + '/' #module = target.getTemplate().rpartition('/')[2].replace('shared_', '').replace('.iff', '') #core.scriptService.callScript(path, 'equip', module, core, actor, target) if container == actor.getSlottedObject('appearance_inventory'): actor.addObjectToAppearanceEquipList(target) for object in replacedObjects: actor.removeObjectFromAppearanceEquipList(object) if oldContainer == actor.getSlottedObject('appearance_inventory'): actor.removeObjectFromAppearanceEquipList(target) if actor == oldContainer: if target.getTemplate().find('/wearables/') or target.getTemplate().find('/weapon/'): #path = 'scripts/' + target.getTemplate().rpartition('/')[0] + '/' #module = target.getTemplate().rpartition('/')[2].replace('shared_', '').replace('.iff', '') #core.scriptService.callScript(path, 'unequip', module, core, actor, target) core.equipmentService.unequip(actor, target) return