import sys from services.spawn import MobileTemplate from services.spawn import WeaponTemplate from resources.datatables import WeaponType from resources.datatables import Difficulty from resources.datatables import Options from java.util import Vector def addTemplate(core): mobileTemplate = MobileTemplate() mobileTemplate.setCreatureName('forage_worm') mobileTemplate.setLevel(1) mobileTemplate.setDifficulty(Difficulty.ELITE) templates = Vector() templates.add('object/mobile/shared_col_forage_aggravated_worm.iff') templates.add('object/mobile/shared_col_forage_angry_worm.iff') templates.add('object/mobile/shared_col_forage_brutal_worm.iff') templates.add('object/mobile/shared_col_forage_carnivorous_worm.iff') templates.add('object/mobile/shared_col_forage_ferocious_worm.iff') templates.add('object/mobile/shared_col_forage_fierce_worm.iff') templates.add('object/mobile/shared_col_forage_hungry_worm.iff') templates.add('object/mobile/shared_col_forage_oozing_worm.iff') templates.add('object/mobile/shared_col_forage_savage_worm.iff') templates.add('object/mobile/shared_col_forage_territorial_worm.iff') mobileTemplate.setTemplates(templates) weaponTemplates = Vector() weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', WeaponType.UNARMED, 1.0, 6, 'kinetic') weaponTemplates.add(weapontemplate) #mobileTemplate.setWeaponTemplateVector(weaponTemplates) attacks = Vector() mobileTemplate.setDefaultAttack('creatureMeleeAttack') mobileTemplate.setAttacks(attacks) core.spawnService.addMobileTemplate('forage_worm', mobileTemplate)