/******************************************************************************* * Copyright (c) 2013 * * This File is part of NGECore2. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with this program. If not, see . * * Using NGEngine to work with NGECore2 is making a combined work based on NGEngine. * Therefore all terms and conditions of the GNU Lesser General Public License cover the combination. ******************************************************************************/ package services.ai.states; import services.ai.AIActor; public class RetreatState extends AIState { @Override public byte onEnter(AIActor actor) { /*synchronized(actor.getDamageMap()) { for(CreatureObject defender : actor.getDamageMap().keySet()) { actor.removeDefender(defender); } }*/ actor.setFollowObject(null); actor.scheduleMovement(); return StateResult.UNFINISHED; } @Override public byte onExit(AIActor actor) { // TODO Auto-generated method stub return StateResult.FINISHED; } @Override public byte move(AIActor actor) { actor.setNextPosition(actor.getSpawnPosition()); doMove(actor); if(actor.getCreature().getWorldPosition().getDistance(actor.getSpawnPosition()) > 3) { actor.scheduleMovement(); } else { return StateResult.IDLE; } return StateResult.UNFINISHED; } @Override public byte recover(AIActor actor) { // TODO Auto-generated method stub return 0; } }