import sys # Temporarily disabled until the skillmod calculation system is refactored def add(core, actor, name, base): #actor.addSkillMod(name, base) #actor.setMaxHealth(actor.getMaxHealth() + int((float(actor.getMaxHealth()) * (float(base) / float(100))))) return def deduct(core, actor, name, base): #actor.deductSkillMod(name, base) #actor.setMaxHealth(actor.getMaxHealth() - int((actor.getMaxHealth() * (float(base) / float(100))))) return