import sys from resources.datatables import Options from resources.datatables import StateStatus def addPlanetSpawns(core, planet): stcSvc = core.staticService #Nym's Stronghold -Fingies #Outside nymtech = stcSvc.spawnObject('object/mobile/shared_dressed_nym_technician_2.iff', 'lok', long(0), float(372.87), float(11.99), float(4984.83), float(0.97), float(-0.21)) nymtech.setCustomName2('Nym\'s Fuel Technician') disgrunt1 = stcSvc.spawnObject('object/mobile/shared_nym_themepark_d_townsperson_lead.iff', 'lok', long(0), float(473.28), float(23.00), float(4945.03), float(0.043), float(0.99)) disgrunt1.setCustomName2('a disgruntled townsperson') guard1 = stcSvc.spawnObject('object/mobile/shared_dressed_nym_guard_weak_nikto_m.iff', 'lok', long(0), float(472.82), float(22.57), float(4920.00), float(0), float(0)) guard1.setCustomName2('Nym\'s Guard') guard2 = stcSvc.spawnObject('object/mobile/shared_dressed_nym_guard_weak_hum_m.iff', 'lok', long(0), float(480.74), float(22.64), float(4920.02), float(0), float(0)) guard2.setCustomName2('Nym\'s Guard') #Nym's Palace - Interior brawl1 = stcSvc.spawnObject('object/mobile/shared_dressed_nym_brawler_hum_f.iff', 'lok', long(6595511), float(5.7), float(1.3), float(-6.1), float(0.90), float(-0.42)) brawl1.setCustomName2('Nym\'s Brawler') surv1 = stcSvc.spawnObject('object/mobile/shared_dressed_nym_surveyer_rod_m.iff', 'lok', long(6595511), float(4.5), float(1.3), float(-4.1), float(0.078), float(-0.99)) surv1.setCustomName2('Nym\'s Surveyor') bodyg1 = stcSvc.spawnObject('object/mobile/shared_dressed_nym_bodyguard_hum_m.iff', 'lok', long(6595511), float(7.8), float(1.3), float(-6.8), float(0.782), float(0.622)) bodyg1.setCustomName2('Nym\'s Bodyguard') mako = stcSvc.spawnObject('object/mobile/shared_nym_themepark_mako_ghast.iff', 'lok', long(6595511), float(5.5), float(4.1), float(-13.9), float(0.309), float(0.951)) mako.setCustomName2('Mako Ghast') bodyg2 = stcSvc.spawnObject('object/mobile/shared_dressed_nym_bodyguard_rod_m.iff', 'lok', long(6595511), float(0.3), float(1.3), float(3.2), float(0.707), float(0.707)) bodyg2.setCustomName2('Nym\'s Bodyguard') bodyg3 = stcSvc.spawnObject('object/mobile/shared_dressed_nym_bodyguard_rod_m.iff', 'lok', long(6595511), float(-1.6), float(1.3), float(3.0), float(0.707), float(-0.707)) bodyg3.setCustomName2('Nym\'s Bodyguard') surv2 = stcSvc.spawnObject('object/mobile/shared_dressed_nym_surveyer_rod_m.iff', 'lok', long(6595511), float(-9.1), float(1.3), float(-5.9), float(1), float(0)) surv2.setCustomName2('Nym\'s Surveyor') brawl2 = stcSvc.spawnObject('object/mobile/shared_dressed_nym_brawler_tran_m.iff', 'lok', long(6595511), float(-9.1), float(1.3), float(-3.1), float(0.0087), float(0.999)) brawl2.setCustomName2('Nym\'s Brawler') guard3 = stcSvc.spawnObject('object/mobile/shared_dressed_nym_guard_weak_hum_m.iff', 'lok', long(6595511), float(-19.7), float(2.3), float(-17.6), float(0.999), float(0.0087)) guard3.setCustomName2('Nym\'s Guard') creep1 = stcSvc.spawnObject('object/mobile/shared_slicer_kelson_sharphorn.iff', 'lok', long(6595511), float(-4.2), float(2.3), float(7.6), float(0.0174), float(0.9998)) creep1.setCustomName2('Kelson Sharphorn') guard4 = stcSvc.spawnObject('object/mobile/shared_dressed_nym_guard_weak_hum_m.iff', 'lok', long(6595511), float(24.8), float(2.3), float(7.9), float(0.0174), float(0.9998)) guard4.setCustomName2('Nym\'s Guard') guard5 = stcSvc.spawnObject('object/mobile/shared_dressed_nym_guard_weak_hum_m.iff', 'lok', long(6595511), float(3.7), float(4.1), float(-9.5), float(0.9998), float(0.0174)) guard5.setCustomName2('Nym\'s Guard') guard6 = stcSvc.spawnObject('object/mobile/shared_dressed_nym_guard_weak_rod_m.iff', 'lok', long(6595511), float(-3.7), float(4.1), float(-9.5), float(1), float(0)) guard6.setCustomName2('Nym\'s Guard')