import sys def setup(core, actor, buff): if actor.getSkillMod('expertise_aura_maintain'): if actor.getSkillModBase('expertise_aura_maintain') > 2: buff.setDuration(-1) return def add(core, actor, buff): core.skillModService.addSkillMod(actor, 'expertise_damage_all', 5) core.skillModService.addSkillMod(actor, 'expertise_action_all', 5) core.skillModService.addSkillMod(actor, 'expertise_damage_weapon_2', 5) return def remove(core, actor, buff): core.skillModService.deductSkillMod(actor, 'expertise_damage_all', 5) core.skillModService.deductSkillMod(actor, 'expertise_action_all', 5) core.skillModService.deductSkillMod(actor, 'expertise_damage_weapon_2', 5) return