import sys def getLuck(): return 90 def getPrecision(): return 140 def getStrength(): return 140 def getConstitution(): return 0 def getStamina(): return 50 def getAgility(): return 140 def getHealth(): return 100 def getAction(): return 75 def getRewards(name): if name == 'item_npe_gen_craft_tool_trader_03_01': return "object/tangible/crafting/base/shared_generic_base_tool.iff" if name == 'item_trader_backpack_01_02': return "object/tangible/wearables/backpack/shared_backpack_s04.iff" if name == 'weapon_knife_trader_roadmap_01_02': return "object/weapon/melee/knife/shared_knife_dagger.iff" if name == 'item_trader_ring_01_02': return "object/tangible/wearables/ring/shared_ring_s02.iff" if name == 'item_trader_roadmap_jumpsuit_02_02': return "object/tangible/wearables/bodysuit/shared_bodysuit_s01.iff" if name == 'weapon_pistol_trader_roadmap_01_02': return "object/weapon/ranged/pistol/shared_pistol_scout_blaster.iff" if name == 'item_trader_pendant_01_02': return "object/tangible/wearables/necklace/shared_necklace_s07.iff" if name == 'item_trader_clicky_01_02': return "object/tangible/crafting/station/shared_generic_generic_tool.iff" if name == 'item_roadmap_belt_trader_01_02': return "object/tangible/wearables/armor/zam/shared_armor_zam_wesell_belt.iff" return