import sys # Temporarily disabled until the skillmod calculation system is refactored def add(core, actor, skillMod, divisor): #actor.setMaxHealth(actor.getMaxHealth() + int((float(actor.getMaxHealth()) * (float(skillMod.getBase()) / float(100))))) return def deduct(core, actor, skillMod, divisor): #actor.setMaxHealth(actor.getMaxHealth() - int((actor.getMaxHealth() * (float(skillMod.getBase()) / float(100))))) return