import sys def setup(core, actor, target, command): if actor.getSkillMod('expertise_cooldown_line_fs_dm'): command.setCooldown(command.getCooldown() + (actor.getSkillMod('expertise_cooldown_line_fs_dm').getBase()/10)) if actor.getSkillMod('expertise_damage_line_fs_dm'): command.setAddedDamage(command.getAddedDamage() + ((command.getAddedDamage() * actor.getSkillMod('expertise_damage_line_fs_dm').getBase())/100)) if actor.getSkillMod('expertise_critical_line_fs_dm'): command.setCriticalChance(command.getCriticalChance() + actor.getSkillMod('expertise_critical_line_fs_dm').getBase()) if actor.getSkillMod('expertise_action_line_fs_dm'): command.setActionCost(command.getActionCost() - ((command.getActionCost() * actor.getSkillMod('expertise_action_line_fs_dm').getBase())/100)) return def run(core, actor, target, commandString): return