import sys def add(core, actor, skillMod, divisor): core.skillModService.addSkillMod(actor, 'display_only_dodge', skillMod.getBase() / 3) core.skillModService.addSkillMod(actor, 'display_only_evasion', skillMod.getBase() / 3) core.skillModService.addSkillMod(actor, 'display_only_critical', skillMod.getBase() / 3) core.skillModService.addSkillMod(actor, 'display_only_strikethrough', skillMod.getBase() / 2) return def deduct(core, actor, skillMod, divisor): core.skillModService.deductSkillMod(actor, 'display_only_dodge', skillMod.getBase() / 3) core.skillModService.deductSkillMod(actor, 'display_only_evasion', skillMod.getBase() / 3) core.skillModService.deductSkillMod(actor, 'display_only_critical', skillMod.getBase() / 3) core.skillModService.deductSkillMod(actor, 'display_only_strikethrough', skillMod.getBase() / 2) return