import sys def setup(core, actor, buff): if actor.getSkillMod('expertise_aura_maintain'): if actor.getSkillModBase('expertise_aura_maintain') > 1: buff.setDuration(-1) return def add(core, actor, buff): core.skillModService.addSkillMod(actor, 'combat_strikethrough_value', 4) core.skillModService.addSkillMod(actor, 'expertise_critical_niche_all', 26) core.skillModService.addSkillMod(actor, 'expertise_strikethrough_chance', 3) return def remove(core, actor, buff): core.skillModService.deductSkillMod(actor, 'combat_strikethrough_value', 4) core.skillModService.deductSkillMod(actor, 'expertise_critical_niche_all', 26) core.skillModService.deductSkillMod(actor, 'expertise_strikethrough_chance', 4) return