import sys def run(core, actor, target, commandString): commandArgs = commandString.split(' ') arg1 = commandArgs[0] if target is None: target = actor if target: playerObject = target.getSlottedObject('ghost') playerObject.setLotsRemaining(playerObject.getLotsRemaining() + int(arg1)) print(playerObject.getLotsRemaining()) actor.sendSystemMessage(' \\#FE2EF7 [GM] \\#FFFFFF adjustLotCount: Command completed successfully for: ' + target.getFirstName(), 0) return