import sys # Temporarily disabled until the skillmod calculation system is refactored def add(core, actor, skillMod, divisor): #actor.setMaxAction(actor.getMaxAction() + int((float(actor.getMaxAction()) * (float(skillMod.getBase()) / float(100))))) return def deduct(core, actor, skillMod, divisor): #actor.setMaxAction(actor.getMaxAction() - int((float(actor.getMaxAction()) * (float(skillMod.getBase()) / float(100))))) return