import sys def setup(core, actor, buff): return def add(core, actor, buff): actor.setSpeedMultiplierMod(0) core.skillModService.addSkillMod(actor, 'precision_modified', 200) core.skillModService.addSkillMod(actor, 'strength_modified', 200) if actor.getSkillMod('expertise_action_line_co_imp_pos_sec'): core.skillModService.addSkillMod(actor, 'expertise_action_all', actor.getSkillMod('expertise_action_line_co_imp_pos_sec').getBase()) #if actor.getSkillMod('expertise_co_pos_secured_line_burst_fire_proc'): if actor.getSkillMod('expertise_co_pos_secured_line_burst_fire_devastation_bonus'): core.skillModService.addSkillMod(actor, 'expertise_devastation_bonus', actor.getSkillMod('expertise_co_pos_secured_line_burst_fire_devastation_bonus').getBase() * 10) if actor.getSkillMod('expertise_co_pos_secured_line_critical'): core.skillModService.addSkillMod(actor, 'display_only_critical', actor.getSkillMod('expertise_co_pos_secured_line_critical').getBase() * 100) if actor.getSkillMod('expertise_co_pos_secured_line_protection'): core.skillModService.addSkillMod(actor, 'display_only_expertise_critical_hit_reduction', actor.getSkillMod('expertise_co_pos_secured_line_protection').getBase() * 100) if actor.hasSkill('expertise_co_base_of_operations_1'): core.buffService.addBuffToCreature(actor, 'co_base_of_operations') return def remove(core, actor, buff): actor.setSpeedMultiplierMod(1) core.skillModService.deductSkillMod(actor, 'precision_modified', 200) core.skillModService.deductSkillMod(actor, 'strength_modified', 200) if actor.getSkillMod('expertise_action_line_co_imp_pos_sec'): core.skillModService.deductSkillMod(actor, 'expertise_action_all', actor.getSkillMod('expertise_action_line_co_imp_pos_sec').getBase()) #if actor.getSkillMod('expertise_co_pos_secured_line_burst_fire_proc'): if actor.getSkillMod('expertise_co_pos_secured_line_burst_fire_devastation_bonus'): core.skillModService.deductSkillMod(actor, 'expertise_devastation_bonus', actor.getSkillMod('expertise_co_pos_secured_line_burst_fire_devastation_bonus').getBase() * 10) if actor.getSkillMod('expertise_co_pos_secured_line_critical'): core.skillModService.deductSkillMod(actor, 'display_only_critical', actor.getSkillMod('expertise_co_pos_secured_line_critical').getBase() * 100) if actor.getSkillMod('expertise_co_pos_secured_line_protection'): core.skillModService.deductSkillMod(actor, 'display_only_expertise_critical_hit_reduction', actor.getSkillMod('expertise_co_pos_secured_line_protection').getBase() * 100) if actor.hasSkill('expertise_co_base_of_operations_1'): if actor.getGroupId() != 0 and core.objectService.getObject(actor.getGroupId()): group = core.objectService.getObject(actor.getGroupId()) for member in group.getMemberList(): core.buffService.removeBuffFromCreature(member, member.getBuffByName('co_base_of_operations')) else: core.buffService.removeBuffFromCreature(actor, actor.getBuffByName('co_base_of_operations')) return