import sys def setup(core, actor, buff): actor.playEffectObject('clienteffect/pl_force_run.cef', 'fs_force_run') actor.playEffectObject('appearance/pt_force_speed.prt', 'fs_force_run') core.skillModService.addSkillMod(actor, 'slope_move', 5) core.skillModService.addSkillMod(actor, 'movement_resist_snare', 100) core.skillModService.addSkillMod(actor, 'movement_resist_root', 100) return def removeBuff(core, actor, buff): ##Waiting for a remove particle effect function in CreatureObject. Twinkle toes won't go away without it. core.skillModService.deductSkillMod(actor, 'slope_move', 5) core.skillModService.deductSkillMod(actor, 'movement_resist_snare', 100) core.skillModService.deductSkillMod(actor, 'movement_resist_root', 100) return