import sys def setup(): return def run(core, actor, target, commandString): if actor.getClient() and actor.getClient().isGM() == False: return if not commandString.startswith('object/tangible') and not commandString.startswith('object/weapon'): return object = core.objectService.createObject(commandString, actor.getPlanet()) #object.setCustomizationVariable('/private/index_color_blade', 0x02) #object.setCustomizationVariable('private/alternate_shader_blade', 0x02) if not object: return inventory = actor.getSlottedObject('inventory') if inventory: inventory.add(object) return