import sys def setup(): return def run(core, actor, target, commandString): if actor.getCombatFlag() > 0: return cell = actor.getContainer() building = actor.getGrandparent() ghost = actor.getSlottedObject('ghost') if not ghost or not cell or not building or not core.housingService.getPermissions(player, cell) return if ghost.getAmountOfVendors() >= actor.getSkillModBase('manage_vendor'): actor.sendSystemMessage('@player_structure:full_vendors', 0) return return