import sys from engine.resources.scene import Quaternion def setup(): return def run(core, actor, target, commandString): parsedMsg = commandString.split(' ', 3) objService = core.objectService containerID = long(parsedMsg[1]) container = objService.getObject(containerID) actorContainer = actor.getContainer() if container == None: return if not 'cell' in container.getTemplate() and container.isFull(): actor.sendSystemMessage('@container_error_message:container03', 0) return if container.getTemplate().startswith("object/tangible/inventory/shared_lightsaber_inventory") or (target and target.getContainer().getTemplate().startswith("object/tangible/inventory/shared_lightsaber_inventory")): core.equipmentService.calculateLightsaberAttributes(actor, target, container) return; if target.getTemplate() == 'object/tangible/item/shared_loot_cash.iff': core.lootService.handleCreditPickUp(actor,target) if target.getGrandparent().getInventoryItemCount()==1: core.lootService.setLooted(actor,target.getGrandparent()) core.objectService.destroyObject(target) return if target.isLootItem(): target.setLootItem(0) actor.sendSystemMessage('You looted ' + target.getObjectName().getStfValue() + ' from corpse.', 0) #actor.sendSystemMessage('container.getInventoryItemCount() %s' % target.getGrandparent().getInventoryItemCount(), 0) if target.getGrandparent().getInventoryItemCount()==1: core.lootService.setLooted(actor,target.getGrandparent()) if actorContainer != None and (container.getTemplate() == "object/cell/shared_cell.iff") & core.housingService.getPermissions(actor, actorContainer): target.getContainer().transferTo(actor, container, target) core.simulationService.teleport(target, actor.getPosition(), Quaternion(1,0,0,0), containerID) return elif target.getContainer().getTemplate() == "object/cell/shared_cell.iff" and core.housingService.getPermissions(actor, target.getContainer()): target.getContainer().transferTo(actor, container, target) return elif actorContainer != None and container.getTemplate() == "object/cell/shared_cell.iff": actor.sendSystemMessage("You do not have permission to access that container!", 0) return canEquip = core.equipmentService.canEquip(actor, target) if canEquip[0] is False and container == actor: actor.sendSystemMessage(canEquip[1], 0) return if target and container and target.getContainer(): oldContainer = target.getContainer() if container == oldContainer: print 'Error: New container is same as old container.' return; replacedObject = None slotName = None replacedObjects = [] slotNames = None if actor == container: slotNames = container.getSlotNamesForObject(target) for slotName in slotNames: object = container.getSlottedObject(slotName) if not object in replacedObjects and not object == None: replacedObjects.append(object) if object != None: container.transferTo(actor, container, object) if target.getTemplate().find('/wearables/') or target.getTemplate().find('/weapon/'): core.equipmentService.equip(actor, target) for object in replacedObjects: core.equipmentService.unequip(actor, object) # Needs to be verified due to the new structure of the script oldContainer.transferTo(actor, container, target) if oldContainer == actor.getSlottedObject('appearance_inventory'): actor.removeObjectFromAppearanceEquipList(target) if container == actor.getSlottedObject('appearance_inventory'): actor.addObjectToAppearanceEquipList(target) return