import sys def setup(core, actor, buff): if actor.getSkillMod('expertise_aura_maintain'): buff.setDuration(-1) return def add(core, actor, buff): core.skillModService.addSkillMod(actor, 'expertise_dodge', 4) core.skillModService.addSkillMod(actor, 'constitution_modified', 50) core.skillModService.addSkillMod(actor, 'combat_critical_hit_reduction', 8) return def remove(core, actor, buff): core.skillModService.deductSkillMod(actor, 'expertise_dodge', 4) core.skillModService.deductSkillMod(actor, 'constitution_modified', 50) core.skillModService.deductSkillMod(actor, 'combat_critical_hit_reduction', 8) return