import sys def setup(core, actor, buff): if actor.getSkillMod('expertise_aura_maintain'): if actor.getSkillModBase('expertise_aura_maintain') > 0: buff.setDuration(-1) return def add(core, actor, buff): core.skillModService.addSkillMod(actor, 'expertise_dodge', -3) core.skillModService.addSkillMod(actor, 'expertise_parry', -3) core.skillModService.addSkillMod(actor, 'critical_hit_vulnerable', 4) return def remove(core, actor, buff): core.skillModService.deductSkillMod(actor, 'expertise_dodge', -3) core.skillModService.deductSkillMod(actor, 'expertise_parry', -3) core.skillModService.deductSkillMod(actor, 'critical_hit_vulnerable', 4) return