import sys def setup(core, actor, buff): return def add(core, actor, buff): core.skillModService.addSkillMod(actor, 'combat_divide_damage_taken', 75) core.skillModService.addSkillMod(actor, 'combat_divide_damage_dealt', 75) return def remove(core, actor, buff): core.skillModService.deductSkillMod(actor, 'combat_divide_damage_taken', 75) core.skillModService.deductSkillMod(actor, 'combat_divide_damage_dealt', 75) return