/******************************************************************************* * Copyright (c) 2013 * * This File is part of NGECore2. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with this program. If not, see . * * Using NGEngine to work with NGECore2 is making a combined work based on NGEngine. * Therefore all terms and conditions of the GNU Lesser General Public License cover the combination. ******************************************************************************/ package resources.objects.weapon; import java.nio.ByteOrder; import org.apache.mina.core.buffer.IoBuffer; import resources.objects.ObjectMessageBuilder; public class WeaponMessageBuilder extends ObjectMessageBuilder { public WeaponMessageBuilder(WeaponObject weaponObject) { setObject(weaponObject); } public IoBuffer buildBaseline3() { WeaponObject weapon = (WeaponObject) object; IoBuffer buffer = bufferPool.allocate(100, false).order(ByteOrder.LITTLE_ENDIAN); buffer.setAutoExpand(true); buffer.putShort((short) 0x14); buffer.putFloat(0); buffer.put(getAsciiString(weapon.getStfFilename())); buffer.putInt(0); buffer.put(getAsciiString(weapon.getStfName())); if(weapon.getCustomName() == null || weapon.getCustomName().length() < 1) buffer.putInt(0); else buffer.put(getUnicodeString(weapon.getCustomName())); buffer.putInt(object.getVolume()); buffer.putInt(0); buffer.putInt(0); // unknowns if(weapon.getCustomization() == null || weapon.getCustomization().length < 1) buffer.putShort((short) 0); else { buffer.putShort((short) weapon.getCustomization().length); buffer.put(weapon.getCustomization()); } buffer.putInt(weapon.getOptionsBitmask()); buffer.putInt(weapon.getIncapTimer()); buffer.putInt(weapon.getConditionDamage()); buffer.putInt(weapon.getMaxDamage()); buffer.putInt(0); buffer.putInt(0x64); buffer.put((byte) (weapon.isStaticObject() ? 1 : 0)); buffer.putFloat(weapon.getAttackSpeed()); buffer.putInt(0); buffer.putInt(0); buffer.putShort((short) 0); buffer.putInt(0x014280); // range 64m no idea how this converts to 64 buffer.putShort((short) 0); buffer.putInt(0); buffer.putInt(0); // those 2 ints have something to do with particle color int size = buffer.position(); buffer = bufferPool.allocate(size, false).put(buffer.array(), 0, size); buffer.flip(); buffer = createBaseline("WEAO", (byte) 3, buffer, size); return buffer; } public IoBuffer buildBaseline6() { WeaponObject weapon = (WeaponObject) object; IoBuffer buffer = bufferPool.allocate(100, false).order(ByteOrder.LITTLE_ENDIAN); buffer.setAutoExpand(true); buffer.putShort((short) 9); buffer.putInt(0x4E); buffer.put(getAsciiString(weapon.getDetailFilename())); buffer.putInt(0); buffer.put(getAsciiString(weapon.getDetailName())); buffer.putLong(0); buffer.putLong(0); buffer.putLong(0); // unks buffer.putLong(0); buffer.putInt(0); buffer.put((byte) 0); buffer.putInt(weapon.getWeaponType()); int size = buffer.position(); buffer = bufferPool.allocate(size, false).put(buffer.array(), 0, size); buffer.flip(); buffer = createBaseline("WEAO", (byte) 6, buffer, size); return buffer; } public IoBuffer buildBaseline8() { IoBuffer buffer = bufferPool.allocate(2, false).order(ByteOrder.LITTLE_ENDIAN); buffer.putShort((short) 0); int size = buffer.position(); buffer = IoBuffer.allocate(size).put(buffer.array(), 0, size); buffer.flip(); buffer = createBaseline("WEAO", (byte) 8, buffer, size); return buffer; } public IoBuffer buildBaseline9() { IoBuffer buffer = bufferPool.allocate(2, false).order(ByteOrder.LITTLE_ENDIAN); buffer.putShort((short) 0); int size = buffer.position(); buffer = IoBuffer.allocate(size).put(buffer.array(), 0, size); buffer.flip(); buffer = createBaseline("WEAO", (byte) 9, buffer, size); return buffer; } @Override public void sendListDelta(short updateType, IoBuffer buffer) { // TODO Auto-generated method stub } @Override public void sendBaselines() { // TODO Auto-generated method stub } }