/******************************************************************************* * Copyright (c) 2013 * * This File is part of NGECore2. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with this program. If not, see . * * Using NGEngine to work with NGECore2 is making a combined work based on NGEngine. * Therefore all terms and conditions of the GNU Lesser General Public License cover the combination. ******************************************************************************/ package services.ai.states; import java.util.Vector; import main.NGECore; import resources.common.RadialOptions; import resources.objects.creature.CreatureObject; import resources.objects.tangible.TangibleObject; import services.ai.AIActor; public class DeathState extends AIState { @Override public byte onEnter(AIActor actor) { NGECore.getInstance().aiService.awardExperience(actor); actor.getCreature().setAttachment("radial_filename", "npc/corpse"); //NGECore.getInstance().scriptService.callScript("scripts/radial/npc/corpse", "", "createRadial", NGECore.getInstance(), actor.getCreature().getKiller(), actor.getCreature(), new Vector()); NGECore.getInstance().lootService.DropLoot((CreatureObject)(actor.getCreature().getKiller()),(TangibleObject)(actor.getCreature())); actor.scheduleDespawn(); return 0; } @Override public byte onExit(AIActor actor) { // TODO Auto-generated method stub return 0; } @Override public byte move(AIActor actor) { // TODO Auto-generated method stub return 0; } @Override public byte recover(AIActor actor) { // TODO Auto-generated method stub return 0; } }