Files
NGECore2/scripts/mobiles/dathomir/nightsister_sentinel.py
tacef 43af954a7c Fixed creaturename for NS Sentinel
is named it sentinal in creature_names.stf ....
2014-06-19 22:58:42 +02:00

59 lines
2.0 KiB
Python

import sys
from services.spawn import MobileTemplate
from services.spawn import WeaponTemplate
from resources.datatables import WeaponType
from resources.datatables import Difficulty
from resources.datatables import Options
from java.util import Vector
def addTemplate(core):
mobileTemplate = MobileTemplate()
mobileTemplate.setCreatureName('nightsister_sentinal')
mobileTemplate.setLevel(80)
mobileTemplate.setDifficulty(Difficulty.ELITE)
mobileTemplate.setMinSpawnDistance(4)
mobileTemplate.setMaxSpawnDistance(6)
mobileTemplate.setDeathblow(True)
mobileTemplate.setSocialGroup('nightsister')
mobileTemplate.setAssistRange(12)
mobileTemplate.setRespawnTime(300)
mobileTemplate.setOptionsBitmask(Options.AGGRESSIVE | Options.ATTACKABLE)
templates = Vector()
templates.add('object/mobile/shared_dressed_dathomir_spider_nightsister_sentinel.iff')
mobileTemplate.setTemplates(templates)
weaponTemplates = Vector()
weapontemplate = WeaponTemplate('object/weapon/melee/sword/shared_sword_01.iff', WeaponType.ONEHANDEDMELEE, 1.0, 5, 'kinetic')
weaponTemplates.add(weapontemplate)
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
attacks = Vector()
mobileTemplate.setDefaultAttack('meleehit')
mobileTemplate.setAttacks(attacks)
lootPoolNames_1 = ['Junk']
lootPoolChances_1 = [100]
lootGroupChance_1 = 65
mobileTemplate.addToLootGroups(lootPoolNames_1,lootPoolChances_1,lootGroupChance_1)
lootPoolNames_2 = ['jedi_relic_1']
lootPoolChances_2 = [100]
lootGroupChance_2 = 85
mobileTemplate.addToLootGroups(lootPoolNames_2,lootPoolChances_2,lootGroupChance_2)
lootPoolNames_4 = ['random_stat_jewelry']
lootPoolChances_4 = [100]
lootGroupChance_4 = 8
mobileTemplate.addToLootGroups(lootPoolNames_4,lootPoolChances_4,lootGroupChance_4)
lootPoolNames_5 = ['sithholocrons']
lootPoolChances_5 = [100]
lootGroupChance_5 = 3
mobileTemplate.addToLootGroups(lootPoolNames_5,lootPoolChances_5,lootGroupChance_5)
core.spawnService.addMobileTemplate('nightsister_sentinel', mobileTemplate)