Files
NGECore2/scripts/equipment/weapon_critical.py
Ziggeh cbefc25121 Refactored WeaponObject
The scripting of weapons should be much, much easier now. See the
included examples in DevService.

Attributes such as attack speed and range are now being read/written to
the actual items attributes.
2014-04-13 19:15:17 +02:00

37 lines
555 B
Python

import sys
def weap_0():
return "expertise_critical_rifle"
def weap_1():
return "expertise_critical_carbine"
def weap_2():
return "expertise_critical_pistol"
def weap_4():
return "expertise_critical_1h"
def weap_5():
return "expertise_critical_2h"
def weap_6():
return "expertise_critical_unarmed"
def weap_7():
return "expertise_critical_polearm"
def weap_9():
return ""
def weap_10():
return ""
def weap_11():
return ""
def weap_12():
return "expertise_critical_heavy"
def weap_13():
return "expertise_critical_heavy"