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The scripting of weapons should be much, much easier now. See the included examples in DevService. Attributes such as attack speed and range are now being read/written to the actual items attributes.
37 lines
555 B
Python
37 lines
555 B
Python
import sys
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def weap_0():
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return "expertise_critical_rifle"
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def weap_1():
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return "expertise_critical_carbine"
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def weap_2():
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return "expertise_critical_pistol"
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def weap_4():
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return "expertise_critical_1h"
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def weap_5():
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return "expertise_critical_2h"
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def weap_6():
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return "expertise_critical_unarmed"
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def weap_7():
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return "expertise_critical_polearm"
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def weap_9():
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return ""
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def weap_10():
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return ""
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def weap_11():
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return ""
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def weap_12():
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return "expertise_critical_heavy"
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def weap_13():
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return "expertise_critical_heavy" |