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- Added Follow State to AI - Pets get attacked by enemies and do attack damaging enemies - Some QA fixes
38 lines
1.2 KiB
Python
38 lines
1.2 KiB
Python
import sys
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from services.spawn import MobileTemplate
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from services.spawn import WeaponTemplate
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from resources.datatables import WeaponType
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from resources.datatables import Difficulty
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from resources.datatables import Options
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from java.util import Vector
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def addTemplate(core):
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mobileTemplate = MobileTemplate()
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mobileTemplate.setCreatureName('droideka')
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mobileTemplate.setLevel(90)
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mobileTemplate.setDifficulty(Difficulty.NORMAL)
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mobileTemplate.setMinSpawnDistance(5)
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mobileTemplate.setMaxSpawnDistance(10)
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mobileTemplate.setDeathblow(True)
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mobileTemplate.setSocialGroup("droideka")
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mobileTemplate.setAssistRange(12)
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mobileTemplate.setStalker(False)
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mobileTemplate.setOptionsBitmask(Options.ATTACKABLE)
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templates = Vector()
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templates.add('object/mobile/shared_droideka.iff')
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mobileTemplate.setTemplates(templates)
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weaponTemplates = Vector()
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weapontemplate = WeaponTemplate('object/weapon/ranged/droid/shared_droid_droideka_ranged.iff', WeaponType.CARBINE, 1.0, 15, 'energy')
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weaponTemplates.add(weapontemplate)
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mobileTemplate.setWeaponTemplateVector(weaponTemplates)
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attacks = Vector()
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mobileTemplate.setDefaultAttack('rangedShot')
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mobileTemplate.setAttacks(attacks)
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core.spawnService.addMobileTemplate('pet_droideka', mobileTemplate)
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return |