mirror of
https://github.com/ProjectSWGCore/NGECore2.git
synced 2026-07-30 00:15:57 -04:00
- Added a way to obtain a pet without BEing - Attempted to figure out how to bring up the pet tool bar
39 lines
1.3 KiB
Python
39 lines
1.3 KiB
Python
import sys
|
|
from services.spawn import MobileTemplate
|
|
from services.spawn import WeaponTemplate
|
|
from resources.datatables import WeaponType
|
|
from resources.datatables import Difficulty
|
|
from resources.datatables import Options
|
|
from java.util import Vector
|
|
|
|
|
|
def addTemplate(core):
|
|
mobileTemplate = MobileTemplate()
|
|
mobileTemplate.setCreatureName('bio_engineered_gurreck')
|
|
mobileTemplate.setLevel(90)
|
|
mobileTemplate.setDifficulty(Difficulty.NORMAL)
|
|
|
|
mobileTemplate.setMinSpawnDistance(5)
|
|
mobileTemplate.setMaxSpawnDistance(10)
|
|
mobileTemplate.setDeathblow(True)
|
|
mobileTemplate.setSocialGroup("gurreck")
|
|
mobileTemplate.setAssistRange(12)
|
|
mobileTemplate.setStalker(False)
|
|
mobileTemplate.setOptionsBitmask(Options.ATTACKABLE)
|
|
|
|
templates = Vector()
|
|
templates.add('object/mobile/shared_gurreck.iff')
|
|
mobileTemplate.setTemplates(templates)
|
|
|
|
weaponTemplates = Vector()
|
|
weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', WeaponType.UNARMED, 1.0, 6, 'kinetic')
|
|
weaponTemplates.add(weapontemplate)
|
|
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
|
|
|
|
attacks = Vector()
|
|
mobileTemplate.setDefaultAttack('creatureMeleeAttack')
|
|
mobileTemplate.setAttacks(attacks)
|
|
|
|
mobileTemplate.setPCDTemplate('object/intangible/pet/shared_gurreck_hue.iff')
|
|
core.spawnService.addMobileTemplate('pet_gurreck', mobileTemplate)
|
|
return |