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https://github.com/ProjectSWGCore/NGECore2.git
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49 lines
1.6 KiB
Python
49 lines
1.6 KiB
Python
import sys
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from services.spawn import MobileTemplate
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from services.spawn import WeaponTemplate
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from resources.datatables import WeaponType
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from resources.datatables import Difficulty
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from resources.datatables import Options
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from java.util import Vector
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def addTemplate(core):
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mobileTemplate = MobileTemplate()
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mobileTemplate.setCreatureName('kima')
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mobileTemplate.setLevel(45)
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mobileTemplate.setDifficulty(Difficulty.NORMAL)
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mobileTemplate.setMinSpawnDistance(4)
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mobileTemplate.setMaxSpawnDistance(8)
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mobileTemplate.setDeathblow(False)
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mobileTemplate.setScale(1)
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mobileTemplate.setMeatType("Herbivore Meat")
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mobileTemplate.setMeatAmount(7)
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mobileTemplate.setHideType("Bristley Hide")
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mobileTemplate.setHideAmount(8)
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mobileTemplate.setBoneType("Animal Bones")
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mobileTemplate.setBoneAmount(7)
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mobileTemplate.setSocialGroup("kima")
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mobileTemplate.setAssistRange(6)
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mobileTemplate.setStalker(False)
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mobileTemplate.setOptionsBitmask(Options.ATTACKABLE)
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templates = Vector()
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templates.add('object/mobile/shared_kima.iff')
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mobileTemplate.setTemplates(templates)
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weaponTemplates = Vector()
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weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', WeaponType.UNARMED, 1.0, 6, 'kinetic')
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weaponTemplates.add(weapontemplate)
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mobileTemplate.setWeaponTemplateVector(weaponTemplates)
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attacks = Vector()
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attacks.add('bm_claw_3')
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attacks.add('bm_flank_1')
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attacks.add('bm_slash_3')
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mobileTemplate.setDefaultAttack('creatureMeleeAttack')
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mobileTemplate.setAttacks(attacks)
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core.spawnService.addMobileTemplate('kima', mobileTemplate)
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return |