mirror of
https://github.com/ProjectSWGCore/NGECore2.git
synced 2026-07-15 00:07:39 -04:00
Fixed bugs for BHing include: Bounty not being removed from bountyMap (they were still removed from the db though) Bounty success/defeat messages were wrong Seeker not being destroyed from world Completing bounty mission would not remove it from log (Allowing you to keep on killing the player and potentially collecting the reward) Fixed conversation messages on Arakyd Droid to use new ProsePackage format
35 lines
1.1 KiB
Python
35 lines
1.1 KiB
Python
from resources.common import RadialOptions
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import sys
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def createRadial(core, owner, target, radials):
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radials.add(RadialOptions(0, 138, 1, '@mission/mission_generic:probe_droid_summon'))
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return
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def handleSelection(core, owner, target, option):
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if option == 138 and target:
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id = owner.getPlayerObject().getBountyMissionId()
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if id is None or id == 0:
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owner.sendSystemMessage('@mission/mission_generic:bounty_no_mission', 0)
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return
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mission = core.objectService.getObject(id)
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if mission is None:
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owner.sendSystemMessage('@mission/mission_generic:bounty_no_mission', 0)
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return
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if mission.getObjective().isArakydActive():
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owner.sendSystemMessage('@mission/mission_generic:probe_droid_too_many', 0)
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return
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if not core.terrainService.canBuildAtPosition(owner, owner.getPosition().x, owner.getPosition().z):
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owner.sendSystemMessage('@mission/mission_generic:probe_droid_bad_location', 0)
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return
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if target.getUses() == 0:
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core.objectService.destroyObject(target)
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else:
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target.setUses(target.getUses() - 1)
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mission.getObjective().handleProbeDroidSummon(core, owner)
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return |