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mirror of https://github.com/ProjectSWGCore/NGECore2.git synced 2026-10-19 09:02:54 -04:00
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0be5465b86abe0d26d80a644906630c2c27baeb2
NGECore2/scripts/mobiles/spawnareas
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tacef 414eb6f2c3 Removed Dynamic Spawns around Mos Eisley
Will not work with dynamic Spawnssystem
2014-05-05 21:00:18 +02:00
..
force_sensitives_dynamic_1.py
group spawn distances added
2014-05-03 16:31:04 +02:00
keren_lair.py
some bug fixes, updated engine with support for new .trn versions, refactored some code with new Java 8 syntax, changed compiler to java 8
2014-03-25 20:08:01 +01:00
krayt_graveyard_dynamic_1.py
Populated Krayt Graveyard
2014-05-04 08:30:49 +02:00
krayt_graveyard_dynamic_2.py
Populated Krayt Graveyard
2014-05-04 08:30:49 +02:00
krayt_graveyard_dynamic_3.py
Populated Krayt Graveyard
2014-05-04 08:30:49 +02:00
krayt_graveyard_dynamic_4.py
Populated Krayt Graveyard
2014-05-04 08:30:49 +02:00
krayt_graveyard_dynamic_5.py
Populated Krayt Graveyard
2014-05-04 08:30:49 +02:00
mos_eisley_lair.py
Added more creatures to mos eisley
2014-04-27 22:16:59 +02:00
tuskens_dynamic_1.py
group spawn distances added
2014-05-03 16:31:04 +02:00
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