Files
NGECore2/scripts/demo.py
T

475 lines
25 KiB
Python

import sys
def CreateStartingCharacter(core, object):
#testObject = core.objectService.createObject('object/weapon/ranged/rifle/shared_rifle_t21.iff', object.getPlanet())
#testObject.setCustomName('This is a Jython Rifle')
#testObject.setStringAttribute('crafter', 'Light')
#testObject.setDamageType('@obj_attr_n:armor_eff_energy')
#testObject.setElementalType('@obj_attr_n:elemental_cold')
#testObject.setStringAttribute('cat_wpn_damage.damage', '0-0')
#testObject.setMinDamage(425)
#testObject.setMaxDamage(1150)
#testObject.setElementalDamage(50)
#testObject.setIntAttribute('cat_wpn_damage.weapon_dps', testObject.getDamagePerSecond())
#testObject.setIntAttribute('cat_skill_mod_bonus.@stat_n:precision_modified', 35)
#object.addSkillMod('kinetic' , 0)
#object.addSkillMod('energy' , 0)
#object.addSkillMod('heat' , 0)
#object.addSkillMod('cold' , 0)
#object.addSkillMod('acid' , 0)
#object.addSkillMod('electricity' , 0)
#object.addSkillMod('combat_strikethrough_value' , 50)
#object.addSkillMod('display_only_dodge' , 2000)
#object.addSkillMod('display_only_parry' , 1000)
#object.addSkillMod('display_only_strikethrough' , 500)
#object.addSkillMod('display_only_critical' , 2500)
#object.addSkillMod('display_only_evasion' , 1000)
#object.addSkillMod('display_only_glancing_blow' , 750)
#object.addSkillMod('display_only_block' , 2000)
#object.addSkillMod('combat_block_value' , 0)
# #inventory = object.getSlottedObject('inventory')
# #if not inventory:
# # return
# #inventory.add(testObject)
# #testClothing = core.objectService.createObject('object/tangible/wearables/cape/shared_cape_rebel_01.iff', object.getPlanet())
# #testClothing.setCustomName('Test Cape')
# #testCloak = core.objectService.createObject('object/tangible/wearables/robe/shared_robe_jedi_dark_s05.iff', object.getPlanet())
# #testCloak.setCustomName('Test Cloak')
# #inventory.add(testClothing)
# #inventory.add(testCloak)
# #profession = object.getSlottedObject('ghost').getProfession()
# #if profession == 'commando_1a':
# # object.addSkillMod('expertise_devastation_bonus' , 20)
# # testObject2 = core.objectService.createObject('object/weapon/ranged/heavy/shared_heavy_rocket_launcher.iff', object.getPlanet())
# # testObject2.setCustomName('Test Heavy Weapon')
# # testObject2.setStringAttribute('crafter', 'Light')
# # testObject2.setDamageType('@obj_attr_n:armor_eff_kinetic')
# # testObject2.setElementalType('@obj_attr_n:elemental_heat')
# # testObject2.setStringAttribute('cat_wpn_damage.damage', '0-0')
# # testObject2.setMinDamage(550)
# # testObject2.setMaxDamage(1315)
# # testObject2.setElementalDamage(216)
# # testObject2.setIntAttribute('cat_wpn_damage.weapon_dps', testObject2.getDamagePerSecond())
# # inventory.add(testObject2)
#
# addProfessionAbilities(core, object, profession)
# heroism1 = core.objectService.createObject('object/tangible/wearables/necklace/shared_necklace_s10.iff', object.getPlanet())
# heroism1.setStfFilename('static_item_n')
# heroism1.setStfName('item_necklace_set_hero_01_01')
# heroism1.setDetailFilename('static_item_d')
# heroism1.setDetailName('item_necklace_set_hero_01_01')
# heroism1.setStringAttribute('@set_bonus:piece_bonus_count_2', '@set_bonus:set_bonus_hero_1')
# heroism1.setStringAttribute('@set_bonus:piece_bonus_count_3', '@set_bonus:set_bonus_hero_2')
# heroism1.setStringAttribute('@set_bonus:piece_bonus_count_5', '@set_bonus:set_bonus_hero_3')
# heroism1.setIntAttribute('cat_stat_mod_bonus.food_luck_modified' , 30)
# heroism1.setIntAttribute('cat_stat_mod_bonus.food_precision_modified' , 30)
# heroism1.setIntAttribute('cat_stat_mod_bonus.food_strength_modified' , 30)
# inventory = object.getSlottedObject('inventory')
# if not inventory:
# return
# inventory.add(heroism1)
# heroism2 = core.objectService.createObject('object/tangible/wearables/bracelet/shared_bracelet_s03_r.iff', object.getPlanet())
# heroism2.setStfFilename('static_item_n')
# heroism2.setStfName('item_bracelet_r_set_hero_01_01')
# heroism2.setDetailFilename('static_item_d')
# heroism2.setDetailName('item_bracelet_r_set_hero_01_01')
# heroism2.setStringAttribute('@set_bonus:piece_bonus_count_2', '@set_bonus:set_bonus_hero_1')
# heroism2.setStringAttribute('@set_bonus:piece_bonus_count_3', '@set_bonus:set_bonus_hero_2')
# heroism2.setStringAttribute('@set_bonus:piece_bonus_count_5', '@set_bonus:set_bonus_hero_3')
# heroism2.setIntAttribute('cat_stat_mod_bonus.food_luck_modified' , 30)
# heroism2.setIntAttribute('cat_stat_mod_bonus.food_precision_modified' , 30)
# heroism2.setIntAttribute('cat_stat_mod_bonus.food_strength_modified' , 30)
# inventory = object.getSlottedObject('inventory')
# if not inventory:
# return
# inventory.add(heroism2)
# heroism3 = core.objectService.createObject('object/tangible/wearables/bracelet/shared_bracelet_s03_l.iff', object.getPlanet())
# heroism3.setStfFilename('static_item_n')
# heroism3.setStfName('item_bracelet_l_set_hero_01_01')
# heroism3.setDetailFilename('static_item_d')
# heroism3.setDetailName('item_bracelet_l_set_hero_01_01')
# heroism3.setStringAttribute('@set_bonus:piece_bonus_count_2', '@set_bonus:set_bonus_hero_1')
# heroism3.setStringAttribute('@set_bonus:piece_bonus_count_3', '@set_bonus:set_bonus_hero_2')
# heroism3.setStringAttribute('@set_bonus:piece_bonus_count_5', '@set_bonus:set_bonus_hero_3')
# heroism3.setIntAttribute('cat_stat_mod_bonus.food_luck_modified' , 30)
# heroism3.setIntAttribute('cat_stat_mod_bonus.food_precision_modified' , 30)
# heroism3.setIntAttribute('cat_stat_mod_bonus.food_strength_modified' , 30)
# inventory = object.getSlottedObject('inventory')
# if not inventory:
# return
# inventory.add(heroism3)
# heroism4 = core.objectService.createObject('object/tangible/wearables/ring/shared_ring_s04.iff', object.getPlanet())
# heroism4.setStfFilename('static_item_n')
# heroism4.setStfName('item_ring_set_hero_01_01')
# heroism4.setDetailFilename('static_item_d')
# heroism4.setDetailName('item_ring_set_hero_01_01')
# heroism4.setStringAttribute('@set_bonus:piece_bonus_count_2', '@set_bonus:set_bonus_hero_1')
# heroism4.setStringAttribute('@set_bonus:piece_bonus_count_3', '@set_bonus:set_bonus_hero_2')
# heroism4.setStringAttribute('@set_bonus:piece_bonus_count_5', '@set_bonus:set_bonus_hero_3')
# heroism4.setIntAttribute('cat_stat_mod_bonus.food_luck_modified' , 30)
# heroism4.setIntAttribute('cat_stat_mod_bonus.food_precision_modified' , 30)
# heroism4.setIntAttribute('cat_stat_mod_bonus.food_strength_modified' , 30)
# inventory = object.getSlottedObject('inventory')
# if not inventory:
# return
# inventory.add(heroism4)
# heroism5 = core.objectService.createObject('object/tangible/wearables/ring/shared_ring_s02.iff', object.getPlanet())
# heroism5.setStfFilename('static_item_n')
# heroism5.setStfName('item_ring_a_set_hero')
# heroism5.setDetailFilename('static_item_d')
# heroism5.setDetailName('item_ring_a_set_hero')
# heroism5.setStringAttribute('@set_bonus:piece_bonus_count_2', '@set_bonus:set_bonus_hero_1')
# heroism5.setStringAttribute('@set_bonus:piece_bonus_count_3', '@set_bonus:set_bonus_hero_2')
# heroism5.setStringAttribute('@set_bonus:piece_bonus_count_5', '@set_bonus:set_bonus_hero_3')
# heroism5.setIntAttribute('cat_stat_mod_bonus.food_luck_modified' , 30)
# heroism5.setIntAttribute('cat_stat_mod_bonus.food_precision_modified' , 30)
# heroism5.setIntAttribute('cat_stat_mod_bonus.food_strength_modified' , 30)
# inventory = object.getSlottedObject('inventory')
# if not inventory:
# return
# inventory.add(heroism5)
return
def addProfessionAbilities(core, object, profession):
# if profession == 'force_sensitive_1a':
# testObject = core.objectService.createObject('object/weapon/melee/2h_sword/crafted_saber/shared_sword_lightsaber_two_handed_gcw_s01_gen5.iff', object.getPlanet())
# testObject.setCustomName('Lightsaber')
# testObject.setStringAttribute('crafter', 'Light')
# testObject.setDamageType('@obj_attr_n:armor_eff_energy')
# testObject.setElementalType('@obj_attr_n:elemental_cold')
# testObject.setStringAttribute('cat_wpn_damage.damage', '0-0')
# testObject.setMinDamage(600)
# testObject.setMaxDamage(1190)
# testObject.setElementalDamage(72)
# testObject.setIntAttribute('cat_wpn_damage.weapon_dps', testObject.getDamagePerSecond())
# inventory = object.getSlottedObject('inventory')
# inventory.add(testObject)
##Case Sensitive
# object.addAbility('fs_sweep_7')
# object.addAbility('fs_drain_7')
# object.addAbility('forceRun')
# object.addAbility('fs_dm_cc_crit_5')
# object.addAbility('fs_maelstrom_5')
# object.addAbility('fs_ae_dm_cc_6')
# object.addAbility('fs_sh_3')
# object.addAbility('fs_dm_cc_6')
# object.addAbility('fs_dm_7')
# object.addAbility('fs_buff_def_1_1')
# object.addAbility('fs_buff_ca_1')
# object.addAbility('saberBlock')
#elif profession == 'medic_1a':
# object.addAbility('me_bacta_bomb_5')
# object.addAbility('me_bacta_grenade_5')
# object.addAbility('me_bacta_ampule_6')
# object.addAbility('me_ae_heal_6')
# object.addAbility('me_dm_8')
# object.addAbility('me_dm_dot_6')
# object.addAbility('me_drag_1')
# object.addAbility('me_rv_pvp_single')
# object.addAbility('me_rv_area')
# object.addAbility('me_rv_pvp_area')
# object.addAbility('me_reckless_stimulation_6')
# object.addAbility('me_sh_1')
# object.addAbility('me_stasis_1')
# object.addAbility('me_stasis_self_1')
# object.addAbility('me_thyroid_rupture_1')
# object.addAbility('me_traumatize_5')
# object.addAbility('me_induce_insanity_1')
#elif profession == 'commando_1a':
# object.addAbility('co_del_ae_cc_2_2')
# object.addAbility('co_del_ae_dm_3')
# object.addAbility('co_del_ae_cc_1_3')
# object.addAbility('co_hw_dot')
# object.addAbility('co_ae_hw_dot')
#elif profession == 'bounty_hunter_1a':
#object.addAbility('bh_shields_1')
#object.addAbility('bh_dm_8')
#object.addAbility('bh_sh_3')
#object.addAbility('bh_armor_sprint_1')
#object.addAbility('bh_prescience')
#object.addAbility('bh_dm_crit_8')
#object.addAbility('crippleShot')
#object.addAbility('bh_fumble_6')
#object.addAbility('bh_intimidate_6')
#object.addAbility('bh_flawless_strike')
# direfate1 = core.objectService.createObject('object/tangible/wearables/necklace/shared_necklace_s03.iff', object.getPlanet())
# direfate1.setStfFilename('static_item_n')
# direfate1.setStfName('item_necklace_set_bh_utility_b_01_01')
# direfate1.setDetailFilename('static_item_d')
# direfate1.setDetailName('item_necklace_set_bh_utility_b_01_01')
# direfate1.setStringAttribute('@set_bonus:piece_bonus_count_2', '@set_bonus:set_bonus_bh_utility_b_1')
# direfate1.setStringAttribute('@set_bonus:piece_bonus_count_3', '@set_bonus:set_bonus_bh_utility_b_2')
# direfate1.setStringAttribute('@set_bonus:piece_bonus_count_5', '@set_bonus:set_bonus_bh_utility_b_3')
# direfate1.setIntAttribute('cat_skill_mod_bonus.@stat_n:bh_dire_root' , 1)
# direfate1.setIntAttribute('cat_skill_mod_bonus.@stat_n:bh_dire_snare' , 1)
# direfate1.setIntAttribute('cat_skill_mod_bonus.@stat_n:fast_attack_line_dm_cc' , 2)
# inventory = object.getSlottedObject('inventory')
# if not inventory:
# return
# inventory.add(direfate1)
# direfate2 = core.objectService.createObject('object/tangible/wearables/bracelet/shared_bracelet_s04_r.iff', object.getPlanet())
# direfate2.setStfFilename('static_item_n')
# direfate2.setStfName('item_bracelet_r_set_bh_utility_b_01_01')
# direfate2.setDetailFilename('static_item_d')
# direfate2.setDetailName('item_bracelet_r_set_bh_utility_b_01_01')
# direfate2.setStringAttribute('@set_bonus:piece_bonus_count_3', '@set_bonus:set_bonus_bh_utility_b_2')
# direfate2.setStringAttribute('@set_bonus:piece_bonus_count_5', '@set_bonus:set_bonus_bh_utility_b_3')
# direfate2.setIntAttribute('cat_skill_mod_bonus.@stat_n:bh_dire_root' , 1)
# direfate2.setIntAttribute('cat_skill_mod_bonus.@stat_n:bh_dire_snare' , 1)
# direfate2.setIntAttribute('cat_skill_mod_bonus.@stat_n:fast_attack_line_dm_cc' , 2)
# inventory = object.getSlottedObject('inventory')
# if not inventory:
# return
# inventory.add(direfate2)
# direfate3 = core.objectService.createObject('object/tangible/wearables/bracelet/shared_bracelet_s04_l.iff', object.getPlanet())
# direfate3.setStfFilename('static_item_n')
# direfate3.setStfName('item_bracelet_l_set_bh_utility_b_01_01')
# direfate3.setDetailFilename('static_item_d')
# direfate3.setDetailName('item_bracelet_l_set_bh_utility_b_01_01')
# direfate3.setStringAttribute('@set_bonus:piece_bonus_count_2', '@set_bonus:set_bonus_bh_utility_b_1')
# direfate3.setStringAttribute('@set_bonus:piece_bonus_count_3', '@set_bonus:set_bonus_bh_utility_b_2')
# direfate3.setStringAttribute('@set_bonus:piece_bonus_count_5', '@set_bonus:set_bonus_bh_utility_b_3')
# direfate3.setIntAttribute('cat_skill_mod_bonus.@stat_n:bh_dire_root' , 1)
# direfate3.setIntAttribute('cat_skill_mod_bonus.@stat_n:bh_dire_snare' , 1)
# direfate3.setIntAttribute('cat_skill_mod_bonus.@stat_n:fast_attack_line_dm_cc' , 2)
# inventory = object.getSlottedObject('inventory')
# if not inventory:
# return
# inventory.add(direfate3)
# direfate4 = core.objectService.createObject('object/tangible/wearables/ring/shared_ring_s01.iff', object.getPlanet())
# direfate4.setStfFilename('static_item_n')
# direfate4.setStfName('item_ring_set_bh_utility_b_01_01')
# direfate4.setDetailFilename('static_item_d')
# direfate4.setDetailName('item_ring_set_bh_utility_b_01_01')
# direfate4.setStringAttribute('@set_bonus:piece_bonus_count_2', '@set_bonus:set_bonus_bh_utility_b_1')
# direfate4.setStringAttribute('@set_bonus:piece_bonus_count_3', '@set_bonus:set_bonus_bh_utility_b_2')
# direfate4.setStringAttribute('@set_bonus:piece_bonus_count_5', '@set_bonus:set_bonus_bh_utility_b_3')
# direfate4.setIntAttribute('cat_skill_mod_bonus.@stat_n:bh_dire_root' , 1)
# direfate4.setIntAttribute('cat_skill_mod_bonus.@stat_n:bh_dire_snare' , 1)
# direfate4.setIntAttribute('cat_skill_mod_bonus.@stat_n:fast_attack_line_dm_cc' , 2)
# inventory = object.getSlottedObject('inventory')
# if not inventory:
# return
# inventory.add(direfate4)
# direfate5 = core.objectService.createObject('object/tangible/wearables/ring/shared_ring_s03.iff', object.getPlanet())
# direfate5.setStfFilename('static_item_n')
# direfate5.setStfName('item_ring_a_set_bh_utility_b')
# direfate5.setDetailFilename('static_item_d')
# direfate5.setDetailName('item_ring_a_set_bh_utility_b')
# direfate5.setStringAttribute('@set_bonus:piece_bonus_count_2', '@set_bonus:set_bonus_bh_utility_b_1')
# direfate5.setStringAttribute('@set_bonus:piece_bonus_count_3', '@set_bonus:set_bonus_bh_utility_b_2')
# direfate5.setStringAttribute('@set_bonus:piece_bonus_count_5', '@set_bonus:set_bonus_bh_utility_b_3')
# direfate5.setIntAttribute('cat_skill_mod_bonus.@stat_n:bh_dire_root' , 1)
# direfate5.setIntAttribute('cat_skill_mod_bonus.@stat_n:bh_dire_snare' , 1)
# direfate5.setIntAttribute('cat_skill_mod_bonus.@stat_n:fast_attack_line_dm_cc' , 2)
# inventory = object.getSlottedObject('inventory')
# if not inventory:
# return
# inventory.add(direfate5)
# flawless1 = core.objectService.createObject('object/tangible/wearables/necklace/shared_necklace_s02.iff', object.getPlanet())
# flawless1.setStfFilename('static_item_n')
# flawless1.setStfName('item_necklace_set_bh_utility_a_01_01')
# flawless1.setDetailFilename('static_item_d')
# flawless1.setDetailName('item_necklace_set_bh_utility_a_01_01')
# flawless1.setStringAttribute('@set_bonus:piece_bonus_count_2', '@set_bonus:set_bonus_bh_utility_a_1')
# flawless1.setStringAttribute('@set_bonus:piece_bonus_count_3', '@set_bonus:set_bonus_bh_utility_a_2')
# flawless1.setStringAttribute('@set_bonus:piece_bonus_count_5', '@set_bonus:set_bonus_bh_utility_a_3')
# flawless1.setIntAttribute('cat_stat_mod_bonus.food_luck_modified' , 30)
# flawless1.setIntAttribute('cat_stat_mod_bonus.food_precision_modified' , 50)
# inventory = object.getSlottedObject('inventory')
# if not inventory:
# return
# inventory.add(flawless1)
# flawless2 = core.objectService.createObject('object/tangible/wearables/bracelet/shared_bracelet_s03_r.iff', object.getPlanet())
# flawless2.setStfFilename('static_item_n')
# flawless2.setStfName('item_bracelet_r_set_bh_utility_a_01_01')
# flawless2.setDetailFilename('static_item_d')
# flawless2.setDetailName('item_bracelet_r_set_bh_utility_a_01_01')
# flawless2.setStringAttribute('@set_bonus:piece_bonus_count_2', '@set_bonus:set_bonus_bh_utility_b_1')
# flawless2.setStringAttribute('@set_bonus:piece_bonus_count_3', '@set_bonus:set_bonus_bh_utility_b_2')
# flawless2.setStringAttribute('@set_bonus:piece_bonus_count_5', '@set_bonus:set_bonus_bh_utility_b_3')
# flawless2.setIntAttribute('cat_stat_mod_bonus.food_luck_modified' , 30)
# flawless2.setIntAttribute('cat_stat_mod_bonus.food_precision_modified' , 50)
# inventory = object.getSlottedObject('inventory')
# if not inventory:
# return
# inventory.add(flawless2)
# flawless3 = core.objectService.createObject('object/tangible/wearables/bracelet/shared_bracelet_s03_l.iff', object.getPlanet())
# flawless3.setStfFilename('static_item_n')
# flawless3.setStfName('item_bracelet_l_set_bh_utility_a_01_01')
# flawless3.setDetailFilename('static_item_d')
# flawless3.setDetailName('item_bracelet_l_set_bh_utility_a_01_01')
# flawless3.setStringAttribute('@set_bonus:piece_bonus_count_2', '@set_bonus:set_bonus_bh_utility_b_1')
# flawless3.setStringAttribute('@set_bonus:piece_bonus_count_3', '@set_bonus:set_bonus_bh_utility_b_2')
# flawless3.setStringAttribute('@set_bonus:piece_bonus_count_5', '@set_bonus:set_bonus_bh_utility_b_3')
# flawless3.setIntAttribute('cat_stat_mod_bonus.food_luck_modified' , 30)
# flawless3.setIntAttribute('cat_stat_mod_bonus.food_precision_modified' , 50)
# inventory = object.getSlottedObject('inventory')
# if not inventory:
# return
# inventory.add(flawless3)
# flawless4 = core.objectService.createObject('object/tangible/wearables/ring/shared_ring_s02.iff', object.getPlanet())
# flawless4.setStfFilename('static_item_n')
# flawless4.setStfName('item_ring_set_bh_utility_a_01_01')
# flawless4.setDetailFilename('static_item_d')
# flawless4.setDetailName('item_ring_set_bh_utility_a_01_01')
# flawless4.setStringAttribute('@set_bonus:piece_bonus_count_2', '@set_bonus:set_bonus_bh_utility_b_1')
# flawless4.setStringAttribute('@set_bonus:piece_bonus_count_3', '@set_bonus:set_bonus_bh_utility_b_2')
# flawless4.setStringAttribute('@set_bonus:piece_bonus_count_5', '@set_bonus:set_bonus_bh_utility_b_3')
# flawless4.setIntAttribute('cat_stat_mod_bonus.food_luck_modified' , 30)
# flawless4.setIntAttribute('cat_stat_mod_bonus.food_precision_modified' , 50)
# inventory = object.getSlottedObject('inventory')
# if not inventory:
# return
# inventory.add(flawless4)
# flawless5 = core.objectService.createObject('object/tangible/wearables/ring/shared_ring_s04.iff', object.getPlanet())
# flawless5.setStfFilename('static_item_n')
# flawless5.setStfName('item_ring_a_set_bh_utility_a')
# flawless5.setDetailFilename('static_item_d')
# flawless5.setDetailName('item_ring_a_set_bh_utility_a')
# flawless5.setStringAttribute('@set_bonus:piece_bonus_count_2', '@set_bonus:set_bonus_bh_utility_b_1')
# flawless5.setStringAttribute('@set_bonus:piece_bonus_count_3', '@set_bonus:set_bonus_bh_utility_b_2')
# flawless5.setStringAttribute('@set_bonus:piece_bonus_count_5', '@set_bonus:set_bonus_bh_utility_b_3')
# flawless5.setIntAttribute('cat_stat_mod_bonus.food_luck_modified' , 30)
# flawless5.setIntAttribute('cat_stat_mod_bonus.food_precision_modified' , 50)
# inventory = object.getSlottedObject('inventory')
# if not inventory:
# return
# inventory.add(flawless5)
# enforcer1 = core.objectService.createObject('object/tangible/wearables/necklace/shared_necklace_s01.iff', object.getPlanet())
# enforcer1.setStfFilename('static_item_n')
# enforcer1.setStfName('item_necklace_set_bh_dps_01_01')
# enforcer1.setDetailFilename('static_item_d')
# enforcer1.setDetailName('item_necklace_set_bh_dps_01_01')
# enforcer1.setStringAttribute('@set_bonus:piece_bonus_count_2', '@set_bonus:set_bonus_bh_dps_1')
# enforcer1.setStringAttribute('@set_bonus:piece_bonus_count_3', '@set_bonus:set_bonus_bh_dps_2')
# enforcer1.setStringAttribute('@set_bonus:piece_bonus_count_5', '@set_bonus:set_bonus_bh_dps_3')
# enforcer1.setIntAttribute('cat_skill_mod_bonus.@stat_n:expertise_action_line_dm' , 1)
# enforcer1.setIntAttribute('cat_skill_mod_bonus.@stat_n:expertise_action_line_dm_crit' , 1)
# enforcer1.setIntAttribute('cat_skill_mod_bonus.@stat_n:expertise_buff_duration_line_bh_return_fire' , 1)
# enforcer1.setIntAttribute('cat_skill_mod_bonus.@stat_n:expertise_cooldown_line_dm' , 1)
# inventory = object.getSlottedObject('inventory')
# if not inventory:
# return
# inventory.add(enforcer1)
# enforcer2 = core.objectService.createObject('object/tangible/wearables/bracelet/shared_bracelet_s02_r.iff', object.getPlanet())
# enforcer2.setStfFilename('static_item_n')
# enforcer2.setStfName('item_bracelet_r_set_bh_dps_01_01')
# enforcer2.setDetailFilename('static_item_d')
# enforcer2.setDetailName('item_bracelet_r_set_dps_01_01')
# enforcer2.setStringAttribute('@set_bonus:piece_bonus_count_2', '@set_bonus:set_bonus_bh_dps_1')
# enforcer2.setStringAttribute('@set_bonus:piece_bonus_count_3', '@set_bonus:set_bonus_bh_dps_2')
# enforcer2.setStringAttribute('@set_bonus:piece_bonus_count_5', '@set_bonus:set_bonus_bh_dps_3')
# enforcer2.setIntAttribute('cat_skill_mod_bonus.@stat_n:expertise_action_line_dm' , 1)
# enforcer2.setIntAttribute('cat_skill_mod_bonus.@stat_n:expertise_action_line_dm_crit' , 1)
# enforcer2.setIntAttribute('cat_skill_mod_bonus.@stat_n:expertise_buff_duration_line_bh_return_fire' , 1)
# enforcer2.setIntAttribute('cat_skill_mod_bonus.@stat_n:expertise_cooldown_line_dm' , 1)
# inventory = object.getSlottedObject('inventory')
# if not inventory:
# return
# inventory.add(enforcer2)
# enforcer3 = core.objectService.createObject('object/tangible/wearables/bracelet/shared_bracelet_s02_l.iff', object.getPlanet())
# enforcer3.setStfFilename('static_item_n')
# enforcer3.setStfName('item_bracelet_l_set_bh_dps_01_01')
#enforcer3.setDetailFilename('static_item_d')
# enforcer3.setDetailName('item_bracelet_l_set_bh_dps_01_01')
# enforcer3.setStringAttribute('@set_bonus:piece_bonus_count_2', '@set_bonus:set_bonus_bh_dps_1')
# enforcer3.setStringAttribute('@set_bonus:piece_bonus_count_3', '@set_bonus:set_bonus_bh_dps_2')
# enforcer3.setStringAttribute('@set_bonus:piece_bonus_count_5', '@set_bonus:set_bonus_bh_dps_3')
#enforcer3.setIntAttribute('cat_skill_mod_bonus.@stat_n:expertise_action_line_dm' , 1)
# enforcer3.setIntAttribute('cat_skill_mod_bonus.@stat_n:expertise_action_line_dm_crit' , 1)
# enforcer3.setIntAttribute('cat_skill_mod_bonus.@stat_n:expertise_buff_duration_line_bh_return_fire' , 1)
# enforcer3.setIntAttribute('cat_skill_mod_bonus.@stat_n:expertise_cooldown_line_dm' , 1)
#inventory = object.getSlottedObject('inventory')
#if not inventory:
# return
#inventory.add(enforcer3)
#enforcer4 = core.objectService.createObject('object/tangible/wearables/ring/shared_ring_s01.iff', object.getPlanet())
#enforcer4.setStfFilename('static_item_n')
#enforcer4.setStfName('item_ring_set_bh_dps_01_01')
#enforcer4.setDetailFilename('static_item_d')
#enforcer4.setDetailName('item_ring_set_bh_dps_01_01')
#enforcer4.setStringAttribute('@set_bonus:piece_bonus_count_2', '@set_bonus:set_bonus_bh_dps_1')
#enforcer4.setStringAttribute('@set_bonus:piece_bonus_count_3', '@set_bonus:set_bonus_bh_dps_2')
#enforcer4.setStringAttribute('@set_bonus:piece_bonus_count_5', '@set_bonus:set_bonus_bh_dps_3')
#enforcer4.setIntAttribute('cat_skill_mod_bonus.@stat_n:expertise_action_line_dm' , 1)
#enforcer4.setIntAttribute('cat_skill_mod_bonus.@stat_n:expertise_action_line_dm_crit' , 1)
#enforcer4.setIntAttribute('cat_skill_mod_bonus.@stat_n:expertise_buff_duration_line_bh_return_fire' , 1)
#enforcer4.setIntAttribute('cat_skill_mod_bonus.@stat_n:expertise_cooldown_line_dm' , 1)
#inventory = object.getSlottedObject('inventory')
#if not inventory:
# return
#inventory.add(enforcer4)
#enforcer5 = core.objectService.createObject('object/tangible/wearables/ring/shared_ring_s03.iff', object.getPlanet())
#enforcer5.setStfFilename('static_item_n')
#enforcer5.setStfName('item_ring_a_set_bh_dps')
#enforcer5.setDetailFilename('static_item_d')
#enforcer5.setDetailName('item_ring_a_set_bh_dps')
#enforcer5.setStringAttribute('@set_bonus:piece_bonus_count_2', '@set_bonus:set_bonus_bh_dps_1')
#enforcer5.setStringAttribute('@set_bonus:piece_bonus_count_3', '@set_bonus:set_bonus_bh_dps_2')
#enforcer5.setStringAttribute('@set_bonus:piece_bonus_count_5', '@set_bonus:set_bonus_bh_dps_3')
#enforcer5.setIntAttribute('cat_skill_mod_bonus.@stat_n:expertise_action_line_dm' , 1)
#enforcer5.setIntAttribute('cat_skill_mod_bonus.@stat_n:expertise_action_line_dm_crit' , 1)
#enforcer5.setIntAttribute('cat_skill_mod_bonus.@stat_n:expertise_buff_duration_line_bh_return_fire' , 1)
#enforcer5.setIntAttribute('cat_skill_mod_bonus.@stat_n:expertise_cooldown_line_dm' , 1)
#inventory = object.getSlottedObject('inventory')
#if not inventory:
# return
#inventory.add(enforcer5)
#return
#return
return