Files
NGECore2/scripts/buffs/barricade_defender.py
T
CharonInferar 4fe9270a69 Added invasion NPCs, debugged AI lockups and more
- Added barrier and tower plus the according buffs
- Added defender NPCs
- Fixed enemy NPCs not showing hostile after faction change
- Added ally function implementation to rebel and imperial scripts
- AI does not lock up in a state anymore
- AI seeks better position if LOS is blocked
- AI resumes previous states better now
2014-07-22 23:46:17 +02:00

18 lines
548 B
Python

import sys
def setup(core, actor, buff):
return
def add(core, actor, buff):
core.skillModService.addSkillMod(actor, 'expertise_dodge', 35)
core.skillModService.addSkillMod(actor, 'display_only_evasion', 5000)
core.skillModService.addSkillMod(actor, 'combat_evasion_value', 50)
return
def remove(core, actor, buff):
core.skillModService.deductSkillMod(actor, 'expertise_dodge', 35)
core.skillModService.deductSkillMod(actor, 'display_only_evasion', 5000)
core.skillModService.deductSkillMod(actor, 'combat_evasion_value', 50)
return