mirror of
https://github.com/ProjectSWGCore/NGECore2.git
synced 2026-07-31 01:15:57 -04:00
51 lines
1.7 KiB
Python
51 lines
1.7 KiB
Python
import sys
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from services.spawn import MobileTemplate
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from services.spawn import WeaponTemplate
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from resources.datatables import WeaponType
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from resources.datatables import Difficulty
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from resources.datatables import Options
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from java.util import Vector
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def addTemplate(core):
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mobileTemplate = MobileTemplate()
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mobileTemplate.setCreatureName('enraged_pubam')
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mobileTemplate.setLevel(64)
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mobileTemplate.setDifficulty(Difficulty.NORMAL)
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mobileTemplate.setMinSpawnDistance(3)
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mobileTemplate.setMaxSpawnDistance(5)
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mobileTemplate.setDeathblow(True)
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mobileTemplate.setSocialGroup('pubam tribe')
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mobileTemplate.setAssistRange(1)
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mobileTemplate.setOptionsBitmask(Options.AGGRESSIVE | Options.ATTACKABLE)
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mobileTemplate.setStalker(True)
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templates = Vector()
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templates.add('object/mobile/shared_dulok_male.iff')
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templates.add('object/mobile/shared_dulok_female.iff')
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mobileTemplate.setTemplates(templates)
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weaponTemplates = Vector()
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weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', WeaponType.UNARMED, 1.0, 6, 'kinetic')
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weaponTemplates.add(weapontemplate)
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mobileTemplate.setWeaponTemplateVector(weaponTemplates)
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attacks = Vector()
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mobileTemplate.setDefaultAttack('meleeHit')
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mobileTemplate.setAttacks(attacks)
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lootPoolNames_1 = ['Junk']
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lootPoolChances_1 = [100]
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lootGroupChance_1 = 65
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mobileTemplate.addToLootGroups(lootPoolNames_1,lootPoolChances_1,lootGroupChance_1)
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lootPoolNames_2 = ['random_loot_primitives']
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lootPoolChances_2 = [100]
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lootGroupChance_2 = 35
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mobileTemplate.addToLootGroups(lootPoolNames_2,lootPoolChances_2,lootGroupChance_2)
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core.spawnService.addMobileTemplate('enraged_pubam', mobileTemplate)
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return |