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(Bug Fix) Band Flourishes will now give experience (Added) Performance Commands (Code) Changed to ConcurrentHashMap for performance tables
276 lines
5.8 KiB
Java
276 lines
5.8 KiB
Java
/*******************************************************************************
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* Copyright (c) 2013 <Project SWG>
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*
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* This File is part of NGECore2.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* Using NGEngine to work with NGECore2 is making a combined work based on NGEngine.
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* Therefore all terms and conditions of the GNU Lesser General Public License cover the combination.
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******************************************************************************/
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package resources.common;
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public class Performance {
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private String performanceName;
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private int instrumentAudioId;
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private String requiredSong;
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private String requiredInstrument;
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private String requiredDance;
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private int danceVisualId;
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private int actionPointsPerLoop;
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private float loopDuration;
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private int type;
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private int baseXp;
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private int flourishXpMod;
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private int healMindWound;
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private int healShockWound;
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private String requiredSkillMod;
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private int requiredSkillModValue;
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private String mainloop;
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private String flourish1;
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private String flourish2;
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private String flourish3;
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private String flourish4;
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private String flourish5;
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private String flourish6;
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private String flourish7;
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private String flourish8;
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private String intro;
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private String outro;
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private int lineNumber;
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public Performance() {
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}
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public int getBaseXp() {
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return baseXp;
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}
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public void setBaseXp(int baseXp) {
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this.baseXp = baseXp;
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}
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public String getPerformanceName() {
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return performanceName;
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}
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public void setPerformanceName(String performanceName) {
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this.performanceName = performanceName;
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}
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public int getInstrumentAudioId() {
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return instrumentAudioId;
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}
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public void setInstrumentAudioId(int instrumentAudioId) {
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this.instrumentAudioId = instrumentAudioId;
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}
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public int getRequiredSkillModValue() {
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return requiredSkillModValue;
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}
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public void setRequiredSkillModValue(int requiredSkillModValue) {
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this.requiredSkillModValue = requiredSkillModValue;
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}
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public String getRequiredSong() {
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return requiredSong;
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}
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public void setRequiredSong(String requiredSong) {
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this.requiredSong = requiredSong;
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}
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public String getRequiredInstrument() {
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return requiredInstrument;
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}
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public void setRequiredInstrument(String requiredInstrument) {
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this.requiredInstrument = requiredInstrument;
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}
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public String getRequiredDance() {
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return requiredDance;
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}
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public void setRequiredDance(String requiredDance) {
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this.requiredDance = requiredDance;
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}
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public int getDanceVisualId() {
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return danceVisualId;
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}
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public void setDanceVisualId(int danceVisualId) {
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this.danceVisualId = danceVisualId;
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}
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public int getActionPointsPerLoop() {
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return actionPointsPerLoop;
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}
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public void setActionPointsPerLoop(int actionPointsPerLoop) {
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this.actionPointsPerLoop = actionPointsPerLoop;
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}
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public float getLoopDuration() {
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return loopDuration;
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}
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public void setLoopDuration(float loopDuration) {
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this.loopDuration = loopDuration;
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}
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public int getType() {
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return type;
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}
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public void setType(int type) {
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this.type = type;
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}
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public int getFlourishXpMod() {
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return flourishXpMod;
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}
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public void setFlourishXpMod(int flourishXpMod) {
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this.flourishXpMod = flourishXpMod;
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}
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public int getHealMindWound() {
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return healMindWound;
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}
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public void setHealMindWound(int healMindWound) {
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this.healMindWound = healMindWound;
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}
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public int getHealShockWound() {
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return healShockWound;
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}
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public int getLineNumber() {
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return lineNumber;
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}
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public void setHealShockWound(int healShockWound) {
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this.healShockWound = healShockWound;
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}
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public String getRequiredSkillMod() {
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return requiredSkillMod;
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}
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public void setRequiredSkillMod(String requiredSkillMod) {
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this.requiredSkillMod = requiredSkillMod;
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}
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public String getMainloop() {
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return mainloop;
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}
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public void setMainloop(String mainloop) {
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this.mainloop = mainloop;
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}
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public String getFlourish1() {
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return flourish1;
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}
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public void setFlourish1(String flourish1) {
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this.flourish1 = flourish1;
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}
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public String getFlourish2() {
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return flourish2;
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}
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public void setFlourish2(String flourish2) {
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this.flourish2 = flourish2;
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}
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public String getFlourish3() {
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return flourish3;
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}
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public void setFlourish3(String flourish3) {
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this.flourish3 = flourish3;
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}
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public String getFlourish4() {
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return flourish4;
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}
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public void setFlourish4(String flourish4) {
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this.flourish4 = flourish4;
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}
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public String getFlourish5() {
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return flourish5;
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}
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public void setFlourish5(String flourish5) {
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this.flourish5 = flourish5;
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}
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public String getFlourish6() {
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return flourish6;
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}
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public void setFlourish6(String flourish6) {
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this.flourish6 = flourish6;
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}
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public String getFlourish7() {
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return flourish7;
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}
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public void setFlourish7(String flourish7) {
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this.flourish7 = flourish7;
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}
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public String getFlourish8() {
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return flourish8;
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}
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public void setFlourish8(String flourish8) {
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this.flourish8 = flourish8;
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}
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public String getIntro() {
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return intro;
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}
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public void setIntro(String intro) {
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this.intro = intro;
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}
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public String getOutro() {
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return outro;
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}
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public void setOutro(String outro) {
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this.outro = outro;
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}
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public void setLineNumber(int lineNumber) {
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this.lineNumber = lineNumber;
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}
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}
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