Files
NGECore2/src/resources/common/SpawnPoint.java
T

113 lines
3.4 KiB
Java

/*******************************************************************************
* Copyright (c) 2013 <Project SWG>
*
* This File is part of NGECore2.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* Using NGEngine to work with NGECore2 is making a combined work based on NGEngine.
* Therefore all terms and conditions of the GNU Lesser General Public License cover the combination.
******************************************************************************/
package resources.common;
import java.util.Random;
import main.NGECore;
import com.sleepycat.persist.model.Persistent;
import engine.resources.scene.Point3D;
import engine.resources.scene.Quaternion;
@Persistent
public class SpawnPoint {
private Point3D position;
private Quaternion orientation;
private int cellNumber;
public SpawnPoint() { }
public SpawnPoint(Point3D position, Quaternion orientation) {
this.setPosition(position);
this.setOrientation(orientation);
}
public SpawnPoint(Point3D position, float oY, float oW) {
this.setPosition(position);
this.setOrientation(new Quaternion(oW, 0, oY, 0));
}
public SpawnPoint(float x, float y, float z, float oY, float oW) {
this.setPosition(new Point3D(x, y, z));
this.setOrientation(new Quaternion(oW, 0, oY, 0));
}
public SpawnPoint(float x, float y, float z, float oY, float oW, int cellNumber) {
this.setPosition(new Point3D(x, y, z));
this.setOrientation(new Quaternion(oW, 0, oY, 0));
this.setCellNumber(cellNumber);
}
public Point3D getPosition() {
return position;
}
public void setPosition(Point3D position) {
this.position = position;
}
public Quaternion getOrientation() {
return orientation;
}
public void setOrientation(Quaternion orientation) {
this.orientation = orientation;
}
public int getCellNumber() {
return cellNumber;
}
public void setCellNumber(int cellNumber) {
this.cellNumber = cellNumber;
}
public Point3D getRandomPosition(float minDistance, float maxDistance) {
Random random = new Random();
float distance = random.nextInt((int) (maxDistance - minDistance) + 1) + minDistance;
float angle = (float) (random.nextInt(360) * (Math.PI / 180));
float x = (float) (position.x + distance * Math.cos(angle));
float z = (float) (position.z + distance * Math.sin(angle));
return new Point3D(x, 0, z);
}
public static Point3D getRandomPosition(Point3D position, float minDistance, float maxDistance, int planetId) {
Random random = new Random();
float distance = random.nextInt((int) (maxDistance - minDistance) + 1) + minDistance;
float angle = (float) (random.nextInt(360) * (Math.PI / 180));
float x = (float) (position.x + distance * Math.cos(angle));
float z = (float) (position.z + distance * Math.sin(angle));
return new Point3D(x, NGECore.getInstance().terrainService.getHeight(planetId, x, z), z);
}
}