mirror of
https://github.com/ProjectSWGCore/NGECore2.git
synced 2026-10-15 05:13:14 -04:00
113 lines
3.4 KiB
Java
113 lines
3.4 KiB
Java
/*******************************************************************************
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* Copyright (c) 2013 <Project SWG>
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*
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* This File is part of NGECore2.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* Using NGEngine to work with NGECore2 is making a combined work based on NGEngine.
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* Therefore all terms and conditions of the GNU Lesser General Public License cover the combination.
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******************************************************************************/
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package resources.common;
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import java.util.Random;
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import main.NGECore;
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import com.sleepycat.persist.model.Persistent;
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import engine.resources.scene.Point3D;
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import engine.resources.scene.Quaternion;
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@Persistent
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public class SpawnPoint {
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private Point3D position;
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private Quaternion orientation;
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private int cellNumber;
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public SpawnPoint() { }
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public SpawnPoint(Point3D position, Quaternion orientation) {
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this.setPosition(position);
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this.setOrientation(orientation);
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}
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public SpawnPoint(Point3D position, float oY, float oW) {
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this.setPosition(position);
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this.setOrientation(new Quaternion(oW, 0, oY, 0));
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}
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public SpawnPoint(float x, float y, float z, float oY, float oW) {
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this.setPosition(new Point3D(x, y, z));
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this.setOrientation(new Quaternion(oW, 0, oY, 0));
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}
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public SpawnPoint(float x, float y, float z, float oY, float oW, int cellNumber) {
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this.setPosition(new Point3D(x, y, z));
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this.setOrientation(new Quaternion(oW, 0, oY, 0));
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this.setCellNumber(cellNumber);
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}
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public Point3D getPosition() {
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return position;
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}
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public void setPosition(Point3D position) {
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this.position = position;
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}
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public Quaternion getOrientation() {
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return orientation;
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}
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public void setOrientation(Quaternion orientation) {
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this.orientation = orientation;
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}
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public int getCellNumber() {
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return cellNumber;
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}
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public void setCellNumber(int cellNumber) {
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this.cellNumber = cellNumber;
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}
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public Point3D getRandomPosition(float minDistance, float maxDistance) {
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Random random = new Random();
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float distance = random.nextInt((int) (maxDistance - minDistance) + 1) + minDistance;
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float angle = (float) (random.nextInt(360) * (Math.PI / 180));
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float x = (float) (position.x + distance * Math.cos(angle));
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float z = (float) (position.z + distance * Math.sin(angle));
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return new Point3D(x, 0, z);
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}
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public static Point3D getRandomPosition(Point3D position, float minDistance, float maxDistance, int planetId) {
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Random random = new Random();
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float distance = random.nextInt((int) (maxDistance - minDistance) + 1) + minDistance;
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float angle = (float) (random.nextInt(360) * (Math.PI / 180));
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float x = (float) (position.x + distance * Math.cos(angle));
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float z = (float) (position.z + distance * Math.sin(angle));
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return new Point3D(x, NGECore.getInstance().terrainService.getHeight(planetId, x, z), z);
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}
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}
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