Files
NGECore2/scripts/mobiles/tatooine/bocatt.py
T
tacef a8e77ddee8 More Work on Jabba TP Locations
Populated Dragonet area
Added Dragonet runt npc script
Fixed some issues with NPCs
2014-06-20 19:31:33 +02:00

46 lines
1.5 KiB
Python

import sys
from services.spawn import MobileTemplate
from services.spawn import WeaponTemplate
from resources.datatables import WeaponType
from resources.datatables import Difficulty
from resources.datatables import Options
from java.util import Vector
def addTemplate(core):
mobileTemplate = MobileTemplate()
mobileTemplate.setCreatureName('bocatt')
mobileTemplate.setLevel(17)
mobileTemplate.setDifficulty(Difficulty.NORMAL)
mobileTemplate.setMinSpawnDistance(4)
mobileTemplate.setMaxSpawnDistance(8)
mobileTemplate.setDeathblow(False)
mobileTemplate.setScale(1)
mobileTemplate.setMeatType("Reptilian Meat")
mobileTemplate.setMeatAmount(100)
mobileTemplate.setHideType("Leathery Hide")
mobileTemplate.setBoneAmount(60)
mobileTemplate.setBoneType("Animal Bones")
mobileTemplate.setHideAmount(35)
mobileTemplate.setSocialGroup("bocatt")
mobileTemplate.setAssistRange(12)
mobileTemplate.setStalker(True)
mobileTemplate.setOptionsBitmask(Options.AGGRESSIVE | Options.ATTACKABLE)
templates = Vector()
templates.add('object/mobile/shared_bocatt.iff')
mobileTemplate.setTemplates(templates)
weaponTemplates = Vector()
weapontemplate = WeaponTemplate('object/weapon/ranged/creature/shared_creature_spit_small_toxicgreen.iff', WeaponType.UNARMED, 1.0, 6, 'kinetic')
weaponTemplates.add(weapontemplate)
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
attacks = Vector()
mobileTemplate.setDefaultAttack('creatureRangedAttack')
mobileTemplate.setAttacks(attacks)
core.spawnService.addMobileTemplate('bocatt', mobileTemplate)
return