Files
NGECore2/src/protocol/swg/TeleportTransform.java
T
2013-07-07 21:07:06 +02:00

81 lines
2.4 KiB
Java

/*******************************************************************************
* Copyright (c) 2013 <Project SWG>
*
* This File is part of NGECore2.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* Using NGEngine to work with NGECore2 is making a combined work based on NGEngine.
* Therefore all terms and conditions of the GNU Lesser General Public License cover the combination.
******************************************************************************/
package protocol.swg;
import java.nio.ByteOrder;
import org.apache.mina.core.buffer.IoBuffer;
import protocol.swg.SWGMessage;
public class TeleportTransform extends SWGMessage {
private long charId;
private float x;
private float y;
private float z;
private float yOrient;
private float wOrient;
private int movementIndex;
public TeleportTransform(long charId, float x, float y, float z, float yOrient, float wOrient, int movementIndex) {
this.charId = charId;
this.x = x;
this.y = y;
this.z = z;
this.yOrient = yOrient;
this.wOrient = wOrient;
this.movementIndex = movementIndex;
}
public void deserialize(IoBuffer data) {
}
public IoBuffer serialize() {
IoBuffer result = IoBuffer.allocate(100).order(ByteOrder.LITTLE_ENDIAN);
result.putShort((short)5);
result.putInt(0x80CE5E46);
result.putInt(0x1B); // this is a special flag for DataTransform, other flags don't teleport the player
result.putInt(0x71);
result.putLong(charId);
result.putInt(0);
result.putInt(0);
result.putInt(movementIndex+1);
result.putFloat(0);
result.putFloat(yOrient);
result.putFloat(0);
result.putFloat(wOrient);
result.putFloat(x);
result.putFloat(y);
result.putFloat(z);
result.putFloat(0);
result.putFloat(0);
result.put((byte)0x01);
return result;
}
}