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https://github.com/ProjectSWGCore/NGECore2.git
synced 2026-07-28 23:15:53 -04:00
Mission for bounties still needs to be ironed out so you won't see them in the bounty mission terminal, however you can now set bounties for players.
124 lines
4.0 KiB
Python
124 lines
4.0 KiB
Python
import sys
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from engine.resources.scene import Point3D
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from protocol.swg import ObjControllerMessage
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from engine.resources.objects import SWGObject
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def setup():
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return
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def run(core, actor, target, commandString):
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playerObject = actor.getSlottedObject('ghost')
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if not playerObject:
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return
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commandArgs = commandString.split(' ')
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command = commandArgs[0]
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if len(commandArgs) > 1:
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arg1 = commandArgs[1]
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if len(commandArgs) > 2:
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arg2 = commandArgs[2]
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if len(commandArgs) > 3:
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arg3 = commandArgs[3]
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if len(commandArgs) > 4:
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arg4 = commandArgs[4]
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if len(commandArgs) > 5:
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arg5 = commandArgs[5]
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if not command:
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return
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if actor.getClient().isGM() is False:
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return
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if playerObject.getGodLevel() == 0:
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actor.addAbility("admin")
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playerObject.setGodLevel(50)
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if command == 'giveExperience' and arg1:
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core.playerService.giveExperience(actor, int(arg1))
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if command == 'level' and arg1:
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core.playerService.grantLevel(actor, int(arg1))
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elif command == 'setSpeed' and arg1:
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actor.sendSystemMessage('Your speed was ' + str(actor.getSpeedMultiplierBase()) + '. Don\'t forget to set this back or it\'ll permanently imbalance your speed. Default without buffs or mods is 1.', 2)
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actor.setSpeedMultiplierBase(float(arg1))
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actor.sendSystemMessage('Your new speed is ' + str(actor.getSpeedMultiplierBase()) + '.', 2)
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elif command == 'teleport' and arg2 and arg3 and arg4:
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position = Point3D(float(arg2), float(arg3), float(arg4))
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core.simulationService.transferToPlanet(actor, core.terrainService.getPlanetByName(arg1), position, actor.getOrientation(), None)
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elif command == 'teleportplayer' and arg1 and arg2 and arg3 and arg4 and arg5:
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player = core.chatService.getObjectByFirstName(arg1)
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if player:
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position = Point3D(float(arg3), float(arg4), float(arg5))
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core.simulationService.transferToPlanet(player, core.terrainService.getPlanetByName(arg2), position, player.getOrientation(), None)
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elif command == 'credits' and arg1:
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actor.setCashCredits(actor.getCashCredits() + int(arg1))
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actor.sendSystemMessage('The Galactic Empire has transferred ' + arg1 + ' credits to you for your service.', 0)
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elif command == 'addability' and arg1:
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actor.addAbility(str(arg1))
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actor.sendSystemMessage('You have learned ' + arg1 + '.', 0)
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elif command == 'anim' and arg1:
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actor.doSkillAnimation(arg1)
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actor.sendSystemMessage('Performed ' + arg1 ,0)
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elif command == 'changeBio' and arg1:
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actor.getSlottedObject('ghost').setBiography(arg1)
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elif command == 'spawn' and arg1 and arg2:
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pos = actor.getWorldPosition()
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core.spawnService.spawnCreature(arg1, actor.getPlanet().getName(), 0, pos.x, pos.y, pos.z, 1, 0, 1, 0, int(arg2))
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elif command == 'instance' and arg1:
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core.instanceService.queue(arg1, actor)
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elif command == 'action' and arg1:
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actor.setAction(int(arg1))
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elif command == 'health' and arg1:
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actor.setHealth(int(arg1))
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elif command == 'id':
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actor.sendSystemMessage('Your id is: ' + str(actor.getObjectId()), 0)
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elif command == 'cust' and arg1 and arg2 and arg3:
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obj = core.objectService.getObject(long(arg1))
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obj.setCustomizationVariable(str(arg2), int(arg3))
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elif command == 'buff' and arg1:
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core.buffService.addBuffToCreature(actor, str(arg1), actor)
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elif command == 'stealth':
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if (actor.isInStealth()):
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actor.setInStealth(False)
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actor.setRadarVisible(True)
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else:
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actor.setInStealth(True)
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actor.setRadarVisible(False)
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elif command == 'holoEmote' and arg1:
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playerObject.setHoloEmote('holoemote_' + arg1)
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playerObject.setHoloEmoteUses(20)
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actor.sendSystemMessage('Holo-Emote Generator set to ' + 'holoemote_' + arg1, 0)
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elif command == 'off':
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if playerObject.getGodLevel > 0:
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actor.removeAbility("admin")
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playerObject.setGodLevel(0)
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elif command == 'setBounty' and arg1:
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if not core.missionService.addToExistingBounty(actor, int(arg1)):
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core.missionService.createNewBounty(actor, int(arg1))
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actor.sendSystemMessage('Your bounty has been set to an additional ' + str(arg1) + ' credits.', 0)
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return
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return
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