mirror of
https://github.com/ProjectSWGCore/NGECore2.git
synced 2026-08-01 02:16:15 -04:00
118 lines
3.6 KiB
Java
118 lines
3.6 KiB
Java
/*******************************************************************************
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* Copyright (c) 2013 <Project SWG>
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*
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* This File is part of NGECore2.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* Using NGEngine to work with NGECore2 is making a combined work based on NGEngine.
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* Therefore all terms and conditions of the GNU Lesser General Public License cover the combination.
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******************************************************************************/
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package services;
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import java.util.Map;
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import java.util.Random;
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import java.util.concurrent.ConcurrentHashMap;
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import java.util.concurrent.Executors;
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import java.util.concurrent.ScheduledExecutorService;
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import java.util.concurrent.TimeUnit;
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import protocol.swg.ServerWeatherMessage;
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import resources.objects.creature.CreatureObject;
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import engine.resources.scene.Planet;
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import main.NGECore;
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public class WeatherService {
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private NGECore core;
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private Map<Planet, Integer> weatherStability = new ConcurrentHashMap<Planet, Integer>();
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private Map<Planet, Byte> currentWeatherMap = new ConcurrentHashMap<Planet, Byte>();
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private final ScheduledExecutorService scheduler = Executors.newScheduledThreadPool(1);
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// TODO: randomise cloud vectors, proper algorithm for weather type rolls
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public WeatherService(NGECore core) {
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this.core = core;
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}
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public void loadPlanetSettings(){
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core.scriptService.callScript("scripts/", "weather", "init", core);
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}
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public void addPlanetSettings(String planetName, int stability, byte defaultWeather) {
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final Planet planet = core.terrainService.getPlanetByName(planetName);
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if(planet == null)
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return;
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if(stability > 100)
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stability = 100;
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if(defaultWeather > 4 || defaultWeather < 0)
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defaultWeather = 0;
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weatherStability.put(planet, stability);
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currentWeatherMap.put(planet, defaultWeather);
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scheduler.scheduleAtFixedRate(new Runnable() {
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@Override
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public void run() {
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runWeatherCycle(planet);
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}
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}, 30, 30, TimeUnit.MINUTES);
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}
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public void runWeatherCycle(Planet planet) {
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int stability = weatherStability.get(planet);
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Random rand = new Random();
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int weatherRoll = rand.nextInt(100);
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byte weatherType;
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if(weatherRoll < stability)
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weatherType = 0;
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else {
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weatherType = (byte) (rand.nextInt(4) + 1);
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}
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currentWeatherMap.put(planet, weatherType);
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core.simulationService.notifyPlanet(planet, new ServerWeatherMessage(weatherType, 1, 0, 0).serialize());
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//System.out.println("Weather type changed to: " + weatherType + " on: " + planet.getName());
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}
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public void sendWeather(CreatureObject player) {
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if(player.getClient() == null || player.getPlanet() == null)
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return;
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byte weatherType;
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if(!currentWeatherMap.containsKey(player.getPlanet())) {
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weatherType = 0;
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} else {
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weatherType = currentWeatherMap.get(player.getPlanet());
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}
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ServerWeatherMessage weatherMsg = new ServerWeatherMessage(weatherType, 1, 0, 0);
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player.getClient().getSession().write(weatherMsg.serialize());
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}
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}
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