Files
NGECore2/scripts/commands/pvp.py
T
Waverunner ea9a1fdd82 Added setting of player bounties
Mission for bounties still needs to be ironed out so you won't see them
in the bounty mission terminal, however you can now set bounties for
players.
2014-04-29 17:49:03 -04:00

80 lines
2.7 KiB
Python

from resources.objects.creature import CreatureObject
from resources.datatables import PvpStatus
from resources.datatables import FactionStatus
import sys
import time
def setup():
return
def run(core, actor, target, commandString):
faction = actor.getFaction()
factionStatus = actor.getFactionStatus()
if actor.getPvpStatus(PvpStatus.GoingOvert) or actor.getPvpStatus(PvpStatus.GoingCovert):
actor.sendSystemMessage('@faction_recruiter:pvp_status_changing', 0)
return
if commandString != '' and commandString != faction:
if commandString == 'rebel' or commandString == 'imperial' or commandString == 'neutral':
if faction != 'neutral':
actor.sendSystemMessage('@faction_recruiter:sui_resig_complete_in_5', 0)
if actor.getFactionStatus() == FactionStatus.SpecialForces:
actor.setPvpStatus(PvpStatus.GoingCovert, True)
time.sleep(300)
actor.setPvpStatus(PvpStatus.GoingCovert | PvpStatus.Overt | PvpStatus.Attackable | PvpStatus.Aggressive | PvpStatus.Enemy, False)
actor.setFactionStatus(FactionStatus.OnLeave)
if actor.getFaction() != '' and actor.getFaction() != 'neutral':
time.sleep(1)
actor.setFaction('')
actor.sendSystemMessage('@faction_recruiter:resign_complete', 0)
if commandString == 'neutral' or commandString == 'resign':
time.sleep(1)
actor.setFaction('')
actor.sendSystemMessage('@faction_recruiter:resign_complete', 0)
return
time.sleep(1)
actor.setFaction(commandString)
return
if faction == 'neutral' or faction == '':
actor.sendSystemMessage('@faction_recruiter:not_aligned', 0)
return
if factionStatus == FactionStatus.OnLeave:
actor.sendSystemMessage('@faction_recruiter:on_leave_to_covert', 0)
#actor.setPvpStatus(PvpStatus.GoingCovert, True)
time.sleep(1)
actor.setFactionStatus(FactionStatus.Combatant)
#actor.setPvpStatus(PvpStatus.GoingCovert, False)
actor.sendSystemMessage('@faction_recruiter:covert_complete', 0)
actor.updatePvpStatus()
return
if factionStatus == FactionStatus.Combatant:
actor.sendSystemMessage('@faction_recruiter:covert_to_overt', 0)
#actor.setPvpStatus(PvpStatus.GoingOvert, True)
time.sleep(30)
actor.setFactionStatus(FactionStatus.SpecialForces)
#actor.setPvpStatus(PvpStatus.GoingOvert, False)
actor.sendSystemMessage('@faction_recruiter:overt_complete', 0)
actor.updatePvpStatus()
return
if factionStatus == FactionStatus.SpecialForces:
actor.sendSystemMessage('@faction_recruiter:overt_to_covert', 0)
#actor.setPvpStatus(PvpStatus.GoingCovert, True)
time.sleep(300)
actor.setFactionStatus(FactionStatus.Combatant)
#actor.setPvpStatus(PvpStatus.GoingCovert, False)
actor.sendSystemMessage('@faction_recruiter:covert_complete', 0)
actor.updatePvpStatus()
return
return