Files
NGECore2/scripts/commands/setgodmode.py
T
CharonInferar 5981efda9f Added more content, tweaked AI resources and buffs
- Added invasion-specific buffs
- Added factional handling
- Added AI switches
- Added construction/repairing
- Fixed enemy TANO color when changing status
- Fixed notification baselines to consider GCW-specific circumstances
- Optimized AI algorithmic complexity by eliminating expensive
arithmetic operations
- Fixed reposition state to avoid locations in water
- Considered tower defense buff for NPCs in combat service
- Compacted 3 AI threads into one
- Dynamic allocation of AI resources depending on patrol point index and
same faction AI density
- Added Withdrawal state for more realistic post-battle behaviour
- Positioned all pylons, camps, officers, terminals, barricades,
turrets, towers, cloners in the appropriate coordinates
2014-08-02 00:06:22 +02:00

264 lines
9.9 KiB
Python

import sys
from engine.resources.scene import Point3D
from protocol.swg import ObjControllerMessage
from protocol.swg import UnknownAbilityPacket
from engine.resources.objects import SWGObject
from java.awt.datatransfer import StringSelection
from java.awt.datatransfer import Clipboard
from java.awt import Toolkit
from resources.datatables import GcwRank
from services.gcw import GCWService
import time
def setup():
return
def run(core, actor, target, commandString):
playerObject = actor.getSlottedObject('ghost')
if not playerObject:
return
commandArgs = commandString.split(' ')
command = commandArgs[0]
if len(commandArgs) > 1:
arg1 = commandArgs[1]
if len(commandArgs) > 2:
arg2 = commandArgs[2]
if len(commandArgs) > 3:
arg3 = commandArgs[3]
if len(commandArgs) > 4:
arg4 = commandArgs[4]
if len(commandArgs) > 5:
arg5 = commandArgs[5]
if not command:
return
if actor.getClient().isGM() is False:
return
if playerObject.getGodLevel() == 0:
actor.addAbility("admin")
playerObject.setGodLevel(50)
if command == 'giveExperience' and arg1:
core.playerService.giveExperience(actor, int(arg1))
if command == 'level' and arg1:
core.playerService.grantLevel(actor, int(arg1))
elif command == 'setSpeed' and arg1:
#actor.sendSystemMessage("Your speed was " + str(actor.getSpeedMultiplierBase()) + ". Don\'t forget to set this back or it\'ll permanently imbalance your speed. Default without buffs or mods is 1.", 2)
actor.setSpeedMultiplierBase(float(arg1))
actor.sendSystemMessage('Your new speed is ' + arg1 + '.', 2)
elif command == 'teleport' and arg2 and arg3 and arg4:
position = Point3D(float(arg2), float(arg3), float(arg4))
core.simulationService.transferToPlanet(actor, core.terrainService.getPlanetByName(arg1), position, actor.getOrientation(), None)
elif command == 'teleportplayer' and arg1 and arg2 and arg3 and arg4 and arg5:
player = core.chatService.getObjectByFirstName(arg1)
if player:
position = Point3D(float(arg3), float(arg4), float(arg5))
core.simulationService.transferToPlanet(player, core.terrainService.getPlanetByName(arg2), position, player.getOrientation(), None)
elif command == 'credits' and arg1:
actor.setCashCredits(actor.getCashCredits() + int(arg1))
actor.sendSystemMessage('The Galactic Empire has transferred ' + arg1 + ' credits to you for your service.', 0)
elif command == 'addability' and arg1:
actor.addAbility(str(arg1))
actor.sendSystemMessage('You have learned ' + arg1 + '.', 0)
elif command == 'anim' and arg1:
actor.doSkillAnimation(arg1)
actor.sendSystemMessage('Performed ' + arg1 ,0)
elif command == 'changeBio' and arg1:
actor.getSlottedObject('ghost').setBiography(arg1)
elif command == 'spawn' and arg1 and arg2:
pos = actor.getWorldPosition()
core.spawnService.spawnCreature(arg1, actor.getPlanet().getName(), 0, pos.x, pos.y, pos.z, 1, 0, 1, 0, int(arg2))
elif command == 'instance' and arg1:
core.instanceService.queue(arg1, actor)
elif command == 'action' and arg1:
actor.setAction(int(arg1))
elif command == 'health' and arg1:
actor.setHealth(int(arg1))
elif command == 'id':
actor.sendSystemMessage('Your id is: ' + str(actor.getObjectId()), 0)
elif command == 'cust' and arg1 and arg2 and arg3:
obj = core.objectService.getObject(long(arg1))
obj.setCustomizationVariable(str(arg2), int(arg3))
elif command == 'buff' and arg1:
core.buffService.addBuffToCreature(actor, str(arg1), actor)
elif command == 'stealth':
if (actor.isInStealth()):
actor.setInStealth(False)
actor.setRadarVisible(True)
else:
actor.setInStealth(True)
actor.setRadarVisible(False)
elif command == 'holoEmote' and arg1:
playerObject.setHoloEmote('holoemote_' + arg1)
playerObject.setHoloEmoteUses(20)
actor.sendSystemMessage('Holo-Emote Generator set to ' + 'holoemote_' + arg1, 0)
elif command == 'off':
if playerObject.getGodLevel > 0:
actor.removeAbility("admin")
playerObject.setGodLevel(0)
elif command == 'setBounty':
if actor.getFaction() == "":
actor.sendSystemMessage('You must be aligned in order to place a bounty on yourself.', 0)
return
core.playerService.sendSetBountyWindow(actor, actor)
return
elif command == 'genloot':
object = core.lootService.generateLootItem(actor, arg1)
inventory = actor.getSlottedObject('inventory')
if inventory:
inventory.add(object)
elif command == 'spawnobj':
pos = actor.getPosition()
core.staticService.spawnObject(arg1, actor.getPlanet().getName(), 0, pos.x, pos.y, pos.z, 0, 0)
elif command == 'showpos':
pos = actor.getPosition()
ori = actor.getOrientation()
cellid = 0
planetName = actor.getPlanet().getName()
actor.sendSystemMessage('Position.x : %s' % pos.x, 0)
print ('Position.x : %s' % pos.x, 0)
actor.sendSystemMessage('Position.y : %s' % pos.y, 0)
print ('Position.y : %s' % pos.y, 0)
actor.sendSystemMessage('Position.z : %s' % pos.z, 0)
print ('Position.z : %s' % pos.z, 0)
actor.sendSystemMessage('Orientation.y : %s' % ori.y, 0)
print ('Orientation.y : %s' % ori.y, 0)
actor.sendSystemMessage('Orientation.w : %s' % ori.w, 0)
print ('Orientation.w : %s' % ori.w, 0)
if (actor.getContainer()):
cid = actor.getContainer().getObjectID()
cellid = cid
actor.sendSystemMessage('Cell ID : %s' % cid, 0)
str = "<OBJECTNAME> = stcSvc.spawnObject('<MOBILENAME>', '" + planetName + "', long(%s" % cellid + "), float(%.4f" % pos.x + "), float(%.4f" % pos.y + "), float(%.4f" % pos.z + "), float(%.4f" % ori.y + "), float(%.4f" % ori.w + "))"
toolkit = Toolkit.getDefaultToolkit()
clipboard = toolkit.getSystemClipboard()
clipboard.setContents(StringSelection(str), None)
elif command == 'patrolpoint':
pos = actor.getPosition()
str = "patrolpoints.add(Point3D(float(%.2f" % pos.x + "), float(%.2f" % pos.y + "), float(%.2f" % pos.z + ")))"
toolkit = Toolkit.getDefaultToolkit()
clipboard = toolkit.getSystemClipboard()
clipboard.setContents(StringSelection(str), None)
actor.sendSystemMessage('Patrolpoint copied to clipboard', 0)
elif command == 'jesus':
actor.setHealth(actor.getMaxHealth())
actor.setAction(actor.getMaxAction())
actor.setPosture(0)
actor.setSpeedMultiplierBase(1)
actor.setTurnRadius(1)
elif command == 'checkai':
latargetID = long(actor.getIntendedTarget())
latarget = core.objectService.getObject(latargetID)
actor.sendSystemMessage('Checking AI handling for unit ' + latarget.getCustomName(), 0)
core.aiService.setCheckAI(latarget)
elif command == 'checkaitarget':
latargetID = long(actor.getIntendedTarget())
latarget = core.objectService.getObject(latargetID)
if latarget.getAttachment('AI'):
if latarget.getAttachment('AI').getFollowObject():
actor.sendSystemMessage('Checking AI target ' + latarget.getAttachment('AI').getFollowObject().getTemplate(), 0)
elif command == 'checkaistate':
latargetID = long(actor.getIntendedTarget())
latarget = core.objectService.getObject(latargetID)
if latarget.getAttachment('AI'):
if latarget.getAttachment('AI').getCurrentState():
actor.sendSystemMessage('Checking AI state ' + latarget.getAttachment('AI').getCurrentState().getClass().getName(), 0)
elif command == 'checkairepos':
latargetID = long(actor.getIntendedTarget())
latarget = core.objectService.getObject(latargetID)
if latarget.getAttachment('AI'):
if latarget.getAttachment('AI').getRepositionStartTime()():
actor.sendSystemMessage('Checking AI state ' + latarget.getAttachment('AI').getRepositionStartTime(), 0)
elif command == 'checkaiprog':
latargetID = long(actor.getIntendedTarget())
latarget = core.objectService.getObject(latargetID)
if latarget.getAttachment('AI'):
actor.sendSystemMessage('Checking AI progression %s' % latarget.getAttachment('AI').getProgressionMarker(), 0)
elif command == 'showbitmask':
latargetID = long(actor.getIntendedTarget())
latarget = core.objectService.getObject(latargetID)
actor.sendSystemMessage('Optionsbitmask for unit ' + latarget.getCustomName() + ' is %s' % latarget.getOptionsBitmask(), 0)
elif command == 'suitest':
window = core.suiService.createSUIWindow('Script.countdownTimerBar', actor, None, 5)
#window.setProperty('bg.caption.lblTitle:Text', 'Titletext')
#window.setProperty('text:Text', '10')
#window.setProperty('bar.value:Page', '10')
window.addDataItem('bar.value', '10')
core.suiService.openSUIWindow(window)
time.sleep(5)
core.suiService.closeSUIWindow(window.getOwner(),window.getWindowId())
elif command == 'spawninst':
#String campTemplate = "object/building/poi/shared_gcw_rebel_clone_tent_small.iff"; // LOL why doesn't this spawn?!?!?!
inst = core.objectService.createObject(arg1, 0, actor.getPlanet(), actor.getWorldPosition(), actor.getOrientation())
if inst:
#TangibleObject inst = (TangibleObject) core.objectService.createObject(campTemplate, 0, core.terrainService.getPlanetByName("talus"), new Point3D(-890,9, -2994), quaternion)
core.simulationService.add(inst, inst.getPosition().x, inst.getPosition().z, True)
positionY = core.terrainService.getHeight(inst.getPlanetId(), inst.getPosition().x, inst.getPosition().z)
instpos = Point3D(inst.getPosition().x,positionY+2, inst.getPosition().z)
inst.setPosition(instpos)
elif command == 'unknownAbilityPacket' and arg1:
packet = UnknownAbilityPacket(arg1)
actor.getClient().getSession().write(packet.serialize())
actor.sendSystemMessage('Sent UnknownAbilityPacket for ability ' + arg1, 0)
return
elif command == 'rank' and arg1:
playerObject.setCurrentRank(int(arg1))
print (playerObject.getCurrentRank())
return
elif command == 'addToFrogAdminList':
frogBuilding = core.objectService.getObject(core.devService.getFrogBuildingId())
if frogBuilding is None:
return
frogBuilding.addPlayerToAdminList(None, actor.getObjectID(), actor.getCustomName().split(' ')[0])
actor.sendSystemMessage('You were added to the Admin list for the Frog Building.', 0)
return
return