Files
NGECore2/scripts/commands/spotlight.py
T
Waverunner ffc9aec1b1 Added Inspiration ticks, effects for Multi-Tier Performance Abilities
(BugFix) Build-A-Buff applies correct stats now
-- NOTE: Stats that the player does not have yet may not show in
character sheet but the server will recognize still recognize their new
stats
(Added) Inspiration Ticks
(BugFix) Inspiration Buffs time corresponds to the players inspiration
ticks.
(BugFix) "Watch" on radial menu working again
(Added) Put in the effects for the multi-tiered performance abilities
(Feature) You can now type /[performance effect] [tier number] to use
that specific effect
(BugFix) showFlyText boolean for showing to observers or not (fixes
other players exp gain shown to other players)
(Code) Few minor additions/fixes
2014-03-22 11:47:37 -04:00

30 lines
805 B
Python

from protocol.swg import PlayClientEffectObjectMessage
import sys
def setup():
return
def run(core, actor, target, commandString):
command = 'SpotLight1'
effect = 'clienteffect/entertainer_spot_light_level_1.cef'
rLevel = 1 # minimum level to perform this effect
if commandString == '2':
command = 'SpotLight2'
effect = 'clienteffect/entertainer_spot_light_level_2.cef'
rLevel = 20
elif commandString == '3':
command = 'SpotLight3'
effect = 'clienteffect/entertainer_spot_light_level_3.cef'
rLevel = 30
if actor.getLevel() < rLevel:
actor.sendSystemMessage('@performance:effect_lack_skill_self')
return
if core.entertainmentService.performEffect(actor, command, effect, None) is True:
actor.sendSystemMessage('@performance:effect_perform_spot_light', 0)
return