Files
NGECore2/scripts/commands/inspire.py
T
Waverunner bb85682bd6 Bug Fixes: Issue #215 + #235 & Minor improvements.
(BugFix) Officer group buff's will now check ranges
(BugFix) Group buffs applied when a player joins a group as long as they
are within range
(BugFix) /inspire will now take a command string for target
(BugFix) /imagedesign will now take a command string for target
2014-03-27 11:23:15 -04:00

49 lines
2.0 KiB
Python

from protocol.swg.objectControllerObjects import BuffBuilderStartMessage
from protocol.swg import ObjControllerMessage
import sys
def setup():
return
def run(core, actor, target, commandString):
playerObject = actor.getSlottedObject('ghost')
if not playerObject or playerObject.getProfession() != "entertainer_1a":
return
if target is None or actor.getObjectId() == target.getObjectId():
openBuffWindow = BuffBuilderStartMessage(actor.getObjectId(), actor.getObjectId(), actor.getObjectId())
objController = ObjControllerMessage(11, openBuffWindow)
actor.getClient().getSession().write(objController.serialize())
return
if target is None and commandString is not None:
target = core.chatService.getObjectByFirstName(commandString)
if target is None:
return
if actor.getPosture() != 0x09 and target.getObjectId() != actor.getObjectId():
actor.sendSystemMessage('@performance:insp_buff_must_perform', 2)
return
if not target.getPerformanceWatchee() or target.getPerformanceWatchee() != actor:
if actor.getPerformanceType():
actor.sendSystemMessage('@performance:insp_buff_must_watch', 2)
return
else:
actor.sendSystemMessage('@performance:insp_buff_must_listen', 2)
return
if target.getPosition().getDistance2D(actor.getWorldPosition()) > float(20):
actor.sendSystemMessage(target.getCustomName() + ' is too far away to inspire.', 0)
return
builderWindow = BuffBuilderStartMessage(actor.getObjectId(), actor.getObjectId(), target.getObjectId())
objController = ObjControllerMessage(11, builderWindow)
actor.getClient().getSession().write(objController.serialize())
recipientWindow = BuffBuilderStartMessage(target.getObjectId(), actor.getObjectId(), target.getObjectId())
objController2 = ObjControllerMessage(11, recipientWindow)
target.getClient().getSession().write(objController2.serialize())
return